# Write Once, Plan Many: Building Reusable Visual Planning Systems from One Scene

arXiv: https://arxiv.org/abs/2610.19234 · HTML: https://mlsanity.com/paper/2610.19234/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 27 of its 28 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 27 of 27)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [OpenHands: An Open Platform for AI Software Developers as Generalist Agents](https://mlsanity.com/paper/2407.16741/) (2024)
- [Teaching Large Language Models to Self-Debug](https://mlsanity.com/paper/2304.05128/) (2023)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [CodeRL: Mastering Code Generation through Pretrained Models and Deep Reinforcement Learning](https://mlsanity.com/paper/2207.01780/) (2022)
- [Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language Models](https://mlsanity.com/paper/2406.09403/) (2024)
- [RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics](https://mlsanity.com/paper/2406.10721/) (2024)
- [LEVER: Learning to Verify Language-to-Code Generation with Execution](https://mlsanity.com/paper/2302.08468/) (2023)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment](https://mlsanity.com/paper/2402.12275/) (2024)
- [VTool-R1: VLMs Learn to Think with Images via Reinforcement Learning on Multimodal Tool Use](https://mlsanity.com/paper/2505.19255/) (2025)
- [GPT-4V(ision) for Robotics: Multimodal Task Planning from Human Demonstration](https://mlsanity.com/paper/2311.12015/) (2023)
- [Parsel: Algorithmic Reasoning with Language Models by Composing Decompositions](https://mlsanity.com/paper/2212.10561/) (2022)
- [Reflective Planning: Vision-Language Models for Multi-Stage Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2502.16707/) (2025)
- [CodeTree: Agent-guided Tree Search for Code Generation with Large Language Models](https://mlsanity.com/paper/2411.04329/) (2024)
- [Vision-Language Interpreter for Robot Task Planning](https://mlsanity.com/paper/2311.00967/) (2023)
- [CodeV: Code with Images for Faithful Visual Reasoning via Tool-Aware Policy Optimization](https://mlsanity.com/paper/2511.19661/) (2025)
- [Wonderful Team: Zero-Shot Physical Task Planning with Visual LLMs](https://mlsanity.com/paper/2407.19094/) (2024)
- [Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3](https://mlsanity.com/paper/2607.28287/) (2026)
- [Planning with Vision-Language Models and a Use Case in Robot-Assisted Teaching](https://mlsanity.com/paper/2501.17665/) (2025)
- [Simulation to Rules: A Dual-VLM Framework for Formal Visual Planning](https://mlsanity.com/paper/2510.03182/) (2025)
- [UniPlan: Vision-Language Task Planning for Mobile Manipulation with Unified PDDL Formulation](https://mlsanity.com/paper/2602.08537/) (2026)
- [Don't Show Pixels, Show Cues: Unlocking Visual Tool Reasoning in Language Models via Perception Programs](https://mlsanity.com/paper/2604.12896/) (2026)
- [Vision Language Models Cannot Plan, but Can They Formalize?](https://mlsanity.com/paper/2509.21576/) (2025)
- [Sandboxed Coding Agents are Competitive Omni-modal Task Solvers](https://mlsanity.com/paper/2606.00579/) (2026)
- [Draft and Refine with Visual Experts](https://mlsanity.com/paper/2511.11005/) (2025)

## Abstract (arXiv)

Vision-language models (VLMs) can reason about visual planning tasks, but querying them for every instance incurs repeated inference cost and latency. Generating reusable planning programs offers an alternative, but constructing reliable planning systems for new problem domains without extensive supervision remains challenging. We present a training-free framework that constructs reusable perception and planning programs from a domain specification and a single practice scene without a paired solution. The central challenge is obtaining useful feedback from the limited input. Our framework addresses it by leveraging VLM's ability to provide a renderer and a dynamic model based on its scene understanding. Rendering detected states enables comparison with the practice scene, while checking simulated action outcomes against the domain specification helps expose errors in rule implementation. Together, these checks guide refinement of the grounding program and planner without requiring solution labels. After refinement and component selection, the programs are frozen and solve new instances without further VLM calls. The same framework constructs systems across domains without manual pipeline redesign. Across fifteen domain variants spanning 2D and 3D scenes with discrete and continuous state, our systems achieve 99.3% average planning success, compared with 80.9% for the strongest domain-level program-generation baseline and 90.7% for the strongest instance-level baseline. Cost analyses show a favorable success-cost trade-off, and ablations confirm the contributions of the executable domain model, execution feedback, and component selection.
