# PREFER: From Player Experience to Personalized Game Refinement

arXiv: https://arxiv.org/abs/2610.19213 · HTML: https://mlsanity.com/paper/2610.19213/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 27 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 17 of 17)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [GLM-5: from Vibe Coding to Agentic Engineering](https://mlsanity.com/paper/2602.15763/) (2026)
- [Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution](https://mlsanity.com/paper/2309.16797/) (2023)
- [Debug like a Human: A Large Language Model Debugger via Verifying Runtime Execution Step-by-step](https://mlsanity.com/paper/2402.16906/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression](https://mlsanity.com/paper/2609.19969/) (2026)
- [The MiniMax-M2 Series: Mini Activations Unleashing Max Real-World Intelligence](https://mlsanity.com/paper/2605.26494/) (2026)
- [Do LLMs Have Distinct and Consistent Personality? TRAIT: Personality Testset designed for LLMs with Psychometrics](https://mlsanity.com/paper/2406.14703/) (2024)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [ReCode: Unify Plan and Action for Universal Granularity Control](https://mlsanity.com/paper/2510.23564/) (2025)
- [FactorSim: Generative Simulation via Factorized Representation](https://mlsanity.com/paper/2409.17652/) (2024)
- [Do Persona-Infused LLMs Affect Performance in a Strategic Reasoning Game?](https://mlsanity.com/paper/2512.06867/) (2025)
- [Cardiverse: Harnessing LLMs for Novel Card Game Prototyping](https://mlsanity.com/paper/2502.07128/) (2025)
- [MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences](https://mlsanity.com/paper/2601.07251/) (2026)
- [PolyVer: A Compositional Approach for Polyglot System Modeling and Verification](https://mlsanity.com/paper/2503.03207/) (2025)
- [Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models](https://mlsanity.com/paper/2507.12666/) (2025)

## Abstract (arXiv)

Understanding how large language models (LLMs) evaluate gameplay experience is important for using their feedback to guide game design. However, overall ratings alone provide limited insight into which aspects of experience are associated with these judgments and how they can inform concrete game changes. We introduce PREFER, a framework that uses a shared set of experience dimensions adapted from established psychometric questionnaires to benchmark how models evaluate gameplay and to guide persona-specific game refinement. Through these dimensions, we characterize the perspectives models offer as virtual playtesters by examining how their overall assessments relate to specific aspects of experience and to the gameplay they produce. To examine how the same dimensions can guide refinement for players with different preferences, we use personas to simulate distinct player profiles. For each persona, PREFER uses experience-preference relationships to select refinement objectives, revises game rules and their implementations, and playtests candidate games to assess experience changes and predicted preference gains. Experiments with five personas show that PREFER achieves 9.2% higher mean post-play preference ratings than the strongest evaluated baseline.
