# Action Jets: Learning the Local Shape of the Action-conditioned Data Manifold

arXiv: https://arxiv.org/abs/2610.19007 · HTML: https://mlsanity.com/paper/2610.19007/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 57 of its 72 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 57)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Similarity of Neural Network Representations Revisited](https://mlsanity.com/paper/1905.00414/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [Diffusion Models already have a Semantic Latent Space](https://mlsanity.com/paper/2210.10960/) (2022)
- [The Intrinsic Dimension of Images and Its Impact on Learning](https://mlsanity.com/paper/2104.08894/) (2021)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)

## Abstract (arXiv)

World models are a powerful means of reasoning and planning, but many of these action-conditioned predictive models are high dimensional and computationally expensive. These challenges limit the number of action candidates that can be evaluated by a planner. We show that this cost is avoidable for planners over short horizons, which only require local information with respect to the current state. For a fixed state, the frames reachable by varying a low-dimensional action (a camera movement or an end-effector command) lie on a low-dimensional manifold. We estimate the local shape of that manifold directly via a network trained to estimate how each image region moves per unit of each action axis supervised by data collected from samples by the generator. A correction head fit to trajectory data estimates the shape of this manifold region up to a third-order Taylor polynomial. We call this network estimating the Taylor polynomial describing the manifold shape an Action Jet and compute its radius of validity in closed form. By traversing this approximation of the local manifold shape, we only have to perform inference once per state for any number of candidate actions. Scoring sixteen candidates from a single extraction is over 300x faster than with either source generator, and this gap widens with the number of candidates a planner evaluates. We measure against state-of-the-art action-conditioned generators, IRASim and WorldGym on BridgeData V2, a real 7-DoF manipulation benchmark, and FrameCrafter on DL3DV scenes, where we chart from the novel-view generators DepthSplat and LagerNVS. Because only the tangent comes from the generator and every other term from the data, the Action Jet also predicts held-out frames more accurately than IRASim, the generator that supplied its tangent, at short horizons and at over 100x less compute.
