# PLAYGROUND: Progressive Layout Generation with Render-Grounded Planning

arXiv: https://arxiv.org/abs/2610.18865 · HTML: https://mlsanity.com/paper/2610.18865/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 35 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 28 of 28)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Distance-IoU Loss: Faster and Better Learning for Bounding Box Regression](https://mlsanity.com/paper/1911.08287/) (2019)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [Attribute-conditioned Layout GAN for Automatic Graphic Design](https://mlsanity.com/paper/2009.05284/) (2020)
- [PosterLayout: A New Benchmark and Approach for Content-aware Visual-Textual Presentation Layout](https://mlsanity.com/paper/2303.15937/) (2023)
- [PosterMaker: Towards High-Quality Product Poster Generation with Accurate Text Rendering](https://mlsanity.com/paper/2504.06632/) (2025)
- [COLE: A Hierarchical Generation Framework for Multi-Layered and Editable Graphic Design](https://mlsanity.com/paper/2311.16974/) (2023)
- [PosterLLaVa: Constructing a Unified Multi-modal Layout Generator with LLM](https://mlsanity.com/paper/2406.02884/) (2024)
- [Graphic Design with Large Multimodal Model](https://mlsanity.com/paper/2404.14368/) (2024)
- [DesignDiffusion: High-Quality Text-to-Design Image Generation with Diffusion Models](https://mlsanity.com/paper/2503.01645/) (2025)
- [OpenCOLE: Towards Reproducible Automatic Graphic Design Generation](https://mlsanity.com/paper/2406.08232/) (2024)
- [Retrieval-Augmented Layout Transformer for Content-Aware Layout Generation](https://mlsanity.com/paper/2311.13602/) (2023)
- [PosterLlama: Bridging Design Ability of Langauge Model to Contents-Aware Layout Generation](https://mlsanity.com/paper/2404.00995/) (2024)
- [Towards Flexible Multi-modal Document Models](https://mlsanity.com/paper/2303.18248/) (2023)
- [A Survey on Agentic Multimodal Large Language Models](https://mlsanity.com/paper/2510.10991/) (2025)
- [CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation](https://mlsanity.com/paper/2506.10890/) (2025)
- [Planning and Rendering: Towards Product Poster Generation with Diffusion Models](https://mlsanity.com/paper/2312.08822/) (2023)
- [PosterO: Structuring Layout Trees to Enable Language Models in Generalized Content-Aware Layout Generation](https://mlsanity.com/paper/2505.07843/) (2025)
- [VASCAR: Content-Aware Layout Generation via Visual-Aware Self-Correction](https://mlsanity.com/paper/2412.04237/) (2024)
- [From Elements to Design: A Layered Approach for Automatic Graphic Design Composition](https://mlsanity.com/paper/2412.19712/) (2024)
- [AesthetiQ: Enhancing Graphic Layout Design via Aesthetic-Aware Preference Alignment of Multi-modal Large Language Models](https://mlsanity.com/paper/2503.00591/) (2025)
- [IGD: Instructional Graphic Design with Multimodal Layer Generation](https://mlsanity.com/paper/2507.09910/) (2025)
- [Graphic-Design-Bench: A Comprehensive Benchmark for Evaluating AI on Graphic Design Tasks](https://mlsanity.com/paper/2604.04192/) (2026)
- [LayoutCoT: Unleashing the Deep Reasoning Potential of Large Language Models for Layout Generation](https://mlsanity.com/paper/2504.10829/) (2025)
- [PosterCopilot: Toward Layout Reasoning and Controllable Editing for Professional Graphic Design](https://mlsanity.com/paper/2512.04082/) (2025)
- [DesignAsCode: Bridging Structural Editability and Visual Fidelity in Graphic Design Generation](https://mlsanity.com/paper/2602.17690/) (2026)
- [Seeing is Improving: Visual Feedback for Iterative Text Layout Refinement](https://mlsanity.com/paper/2603.22187/) (2026)
- [PSDesigner: Automated Graphic Design with a Human-Like Creative Workflow](https://mlsanity.com/paper/2603.25738/) (2026)

## Abstract (arXiv)

Generating editable graphic designs requires arranging visual and textual elements into a coherent composition while preserving their content and editability. Although recent MLLM-based approaches employ iterative generation and visual refinement to reflect the real-world design workflows, their high-level plans are predetermined prior to execution, limiting their adaptability as the design evolves. To address this limitation, we propose PlayGround, a progressive layout generation framework that dynamically adapts to the current rendered canvas. PlayGround establishes a progressive design loop comprising a Progressive Planner, a Layout Generator, and a Visual Verifier, guided by a Structure-Aware Retriever. Given an initial set of unordered elements, the Structure-Aware Retriever initially infers a coarse layout structure to retrieve structurally similar reference designs. Subsequently, at each turn, the Progressive Planner examines the current rendered canvas alongside the remaining elements, forms the next functional group, and plans its composition. The Layout Generator then predicts editable layout attributes, while the Visual Verifier evaluates rendered candidates and provides feedback when refinement is necessary. To train the Progressive Planner with step-wise supervision, we construct a two-stage data generation pipeline that extracts functional groups and turn-level planning trajectories from completed designs. Experiments on Crello and LICA demonstrate the effectiveness of PlayGround over existing methods. Our code and weights will be publicly released.
