# Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?

arXiv: https://arxiv.org/abs/2610.18834 · HTML: https://mlsanity.com/paper/2610.18834/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 37 of its 42 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 37)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Eyes Wide Shut? Exploring the Visual Shortcomings of Multimodal LLMs](https://mlsanity.com/paper/2401.06209/) (2024)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning](https://mlsanity.com/paper/2507.01006/) (2025)
- [VLMEvalKit: An Open-Source Toolkit for Evaluating Large Multi-Modality Models](https://mlsanity.com/paper/2407.11691/) (2024)
- [MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?](https://mlsanity.com/paper/2408.13257/) (2024)
- [Gemma 4 Technical Report](https://mlsanity.com/paper/2607.02770/) (2026)
- [SPair-71k: A Large-scale Benchmark for Semantic Correspondence](https://mlsanity.com/paper/1908.10543/) (2019)
- [MiMo-VL Technical Report](https://mlsanity.com/paper/2506.03569/) (2025)
- [OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Models](https://mlsanity.com/paper/2506.03135/) (2025)
- [Ovis2.5 Technical Report](https://mlsanity.com/paper/2508.11737/) (2025)
- [Unveiling Encoder-Free Vision-Language Models](https://mlsanity.com/paper/2406.11832/) (2024)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [BabyVision: Visual Reasoning Beyond Language](https://mlsanity.com/paper/2601.06521/) (2026)
- [EVEv2: Improved Baselines for Encoder-Free Vision-Language Models](https://mlsanity.com/paper/2502.06788/) (2025)
- [CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting](https://mlsanity.com/paper/2504.15485/) (2025)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [A Very Big Video Reasoning Suite](https://mlsanity.com/paper/2602.20159/) (2026)
- [Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning](https://mlsanity.com/paper/2505.13886/) (2025)
- [STEP3-VL-10B Technical Report](https://mlsanity.com/paper/2601.09668/) (2026)
- [SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture](https://mlsanity.com/paper/2605.12500/) (2026)
- [GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents](https://mlsanity.com/paper/2604.07429/) (2026)
- [Visual Jigsaw Post-Training Improves MLLMs](https://mlsanity.com/paper/2509.25190/) (2025)
- [ReasonMap: Towards Fine-Grained Visual Reasoning from Transit Maps](https://mlsanity.com/paper/2505.18675/) (2025)
- [From Pixels to Words -- Towards Native Vision-Language Primitives at Scale](https://mlsanity.com/paper/2510.14979/) (2025)
- [OCID-Ref: A 3D Robotic Dataset with Embodied Language for Clutter Scene Grounding](https://mlsanity.com/paper/2103.07679/) (2021)
- [Play to Generalize: Learning to Reason Through Game Play](https://mlsanity.com/paper/2506.08011/) (2025)

## Abstract (arXiv)

Visual reasoning is an important capability for vision-language models (VLMs) to understand visual evidence, spatial structure, constraints, and state changes. Existing evaluations mainly rely on real-world data or procedurally generated tasks. Real-world data preserve natural complexity, while procedural games provide controllable generation and verifiable solutions. However, it remains unclear whether abilities measured in toy games correspond to real-world visual reasoning and whether game examples can support transfer. We introduce Game2Real-Bench, a benchmark that studies these connections across four capability groups, including fine-grained perception, spatial reasoning, constraint reasoning, and sequential planning. We construct 1,000 procedurally generated game samples with executable verification and curate 400 real-world samples aligned by shared reasoning requirements rather than visual similarity. We evaluate 25 representative VLMs and observe strong game-to-real consistency, with Pearson and Spearman correlations of 0.935. We further study one-shot game-to-real transfer on four models. Constraint reasoning improves for several models, while fine-grained perception declines with game demonstrations. We also construct Game2Real-Dataset with nearly 24K verified game samples across 18 tasks and 65 QA families. Our benchmark, dataset, and code are available at https://github.com/QingAnLiu/Game2Real-Bench.
