# Texture Interpolation as Texton Matching

arXiv: https://arxiv.org/abs/2610.18655 · HTML: https://mlsanity.com/paper/2610.18655/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 31 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 18 of 18)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Improved Precision and Recall Metric for Assessing Generative Models](https://mlsanity.com/paper/1904.06991/) (2019)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [BEiT v2: Masked Image Modeling with Vector-Quantized Visual Tokenizers](https://mlsanity.com/paper/2208.06366/) (2022)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [Texture Interpolation for Probing Visual Perception](https://mlsanity.com/paper/2006.03698/) (2020)
- [Texture Mixer: A Network for Controllable Synthesis and Interpolation of Texture](https://mlsanity.com/paper/1901.03447/) (2019)
- [Optimal transport maps for distribution preserving operations on latent spaces of Generative Models](https://mlsanity.com/paper/1711.01970/) (2017)
- [A Generative Model for Texture Synthesis based on Optimal Transport between Feature Distributions](https://mlsanity.com/paper/2007.03408/) (2020)
- [Compositional Neural Textures](https://mlsanity.com/paper/2404.12509/) (2024)
- [Learning a distance measure from the information-estimation geometry of data](https://mlsanity.com/paper/2510.02514/) (2025)
- [Optimal Textures: Fast and Robust Texture Synthesis and Style Transfer through Optimal Transport](https://mlsanity.com/paper/2010.14702/) (2020)

## Abstract (arXiv)

Texture interpolation asks what should lie between two textures. Standard methods typically blend pixels or features at corresponding spatial locations, implicitly assuming that co-located elements should be mixed. For unrelated textures, however, this correspondence is arbitrary: a crack at one location has no particular relationship to a fiber at the same location in another image. We study whether this hidden pairing choice is itself a major determinant of interpolation quality. We represent textures as collections of local appearance vectors, or textons, and replace positional pairing with appearance-aware matching while keeping the encoder, representation, and decoder fixed. This isolates the effect of correspondence from changes in model capacity or training. Across texture pairs, appearance-aware matching consistently improves the distributional quality of interpolated midpoints over positional feature blending. Soft matching produces the strongest midpoint statistics, whereas one-to-one assignments yield more balanced transitions and closer agreement with the target endpoint. The same intervention also improves a second pretrained texture interpolator without retraining. These results identify correspondence as a first-class design choice in texture interpolation: meaningful transitions depend not only on how strongly two textures are mixed, but also on which local appearances are mixed with one another.
