# EgoOmniWorld: Unifying Egocentric Understanding via Ego-Action-World Interactions

arXiv: https://arxiv.org/abs/2610.18499 · HTML: https://mlsanity.com/paper/2610.18499/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 36 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 27 of 27)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [Qwen3.5-Omni Technical Report](https://mlsanity.com/paper/2604.15804/) (2026)
- [EgoTaskQA: Understanding Human Tasks in Egocentric Videos](https://mlsanity.com/paper/2210.03929/) (2022)
- [HD-EPIC: A Highly-Detailed Egocentric Video Dataset](https://mlsanity.com/paper/2502.04144/) (2025)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning](https://mlsanity.com/paper/2312.06722/) (2023)
- [Grounded Multi-Hop VideoQA in Long-Form Egocentric Videos](https://mlsanity.com/paper/2408.14469/) (2024)
- [EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering](https://mlsanity.com/paper/2502.07411/) (2025)
- [Omnia de EgoTempo: Benchmarking Temporal Understanding of Multi-Modal LLMs in Egocentric Videos](https://mlsanity.com/paper/2503.13646/) (2025)
- [VidEgoThink: Assessing Egocentric Video Understanding Capabilities for Embodied AI](https://mlsanity.com/paper/2410.11623/) (2024)
- [ObjectRelator: Enabling Cross-View Object Relation Understanding Across Ego-Centric and Exo-Centric Perspectives](https://mlsanity.com/paper/2411.19083/) (2024)
- [video-SALMONN-o1: Reasoning-enhanced Audio-visual Large Language Model](https://mlsanity.com/paper/2502.11775/) (2025)
- [EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering](https://mlsanity.com/paper/2508.10729/) (2025)
- [EgoNight: Towards Egocentric Vision Understanding at Night with a Challenging Benchmark](https://mlsanity.com/paper/2510.06218/) (2025)
- [Exo2EgoSyn: Unlocking Foundation Video Generation Models for Exocentric-to-Egocentric Video Synthesis](https://mlsanity.com/paper/2511.20186/) (2025)
- [V2-SAM: Marrying SAM2 with Multi-Prompt Experts for Cross-View Object Correspondence](https://mlsanity.com/paper/2511.20886/) (2025)
- [EgoToM: Benchmarking Theory of Mind Reasoning from Egocentric Videos](https://mlsanity.com/paper/2503.22152/) (2025)
- [EgoSound: Benchmarking Sound Understanding in Egocentric Videos](https://mlsanity.com/paper/2602.14122/) (2026)
- [ToG-Bench: Task-Oriented Spatio-Temporal Grounding in Egocentric Videos](https://mlsanity.com/paper/2512.03666/) (2025)
- [VisNec: Measuring and Leveraging Visual Necessity for Multimodal Instruction Tuning](https://mlsanity.com/paper/2603.01195/) (2026)
- [EASG-Bench: Video Q&A Benchmark with Egocentric Action Scene Graphs](https://mlsanity.com/paper/2506.05787/) (2025)
- [LifeEval: A Multimodal Benchmark for Assistive AI in Egocentric Daily Life Tasks](https://mlsanity.com/paper/2603.00490/) (2026)
- [EgoSpot:Egocentric Multimodal Control for Hands-Free Mobile Manipulation](https://mlsanity.com/paper/2306.02393/) (2023)

## Abstract (arXiv)

Egocentric video understanding spans diverse capabilities, modalities, and evaluation formats, yet these are often studied in isolation despite their tight coupling in real-world interaction. We propose the Ego-Action-World interaction loop as a unifying principle: the wearer perceives the world, forms goals, acts, changes the world, and uses feedback to guide subsequent behavior. Based on this view, we introduce EgoOmniWorld, a benchmark organized around four complementary interaction structures: Node captures ego, action, and world states; Edge captures directed relations among them; Chain captures linked dependencies; and Loop captures feedback-closed interactions. We develop an interaction-first, evidence-grounded data pipeline that extracts structured interactions from egocentric videos, grounds them in visual and auditory evidence, and generates questions according to their interaction structure. Required modalities and single- or multi-turn formats follow naturally from the supporting evidence and dependencies. EgoOmniWorld contains 24,166 QA groups, including 20,284 training and 3,882 test samples. Experiments on representative open- and closed-source multimodal large language models reveal substantial and uneven limitations across interaction structures. Models trained on EgoOmniWorld improve in-domain interaction understanding and generalize to existing egocentric benchmarks. EgoOmniWorld provides a unified foundation for evaluating and advancing egocentric video understanding. Data, code, and models will be released.
