# Urbex: Agentic Spatial Grounding for City-Scale 3D Scenes

arXiv: https://arxiv.org/abs/2610.18356 · HTML: https://mlsanity.com/paper/2610.18356/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 42 of its 48 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 42)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [PointGroup: Dual-Set Point Grouping for 3D Instance Segmentation](https://mlsanity.com/paper/2004.01658/) (2020)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [SoftGroup for 3D Instance Segmentation on Point Clouds](https://mlsanity.com/paper/2203.01509/) (2022)
- [MobileVLM V2: Faster and Stronger Baseline for Vision Language Model](https://mlsanity.com/paper/2402.03766/) (2024)
- [GPG: A Simple and Strong Reinforcement Learning Baseline for Model Reasoning](https://mlsanity.com/paper/2504.02546/) (2025)
- [InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referring](https://mlsanity.com/paper/2103.01128/) (2021)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [Language Conditioned Spatial Relation Reasoning for 3D Object Grounding](https://mlsanity.com/paper/2211.09646/) (2022)
- [3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection](https://mlsanity.com/paper/2204.06272/) (2022)
- [EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding](https://mlsanity.com/paper/2209.14941/) (2022)
- [LanguageRefer: Spatial-Language Model for 3D Visual Grounding](https://mlsanity.com/paper/2107.03438/) (2021)
- [SkillClaw: Let Skills Evolve Collectively with Agentic Evolver](https://mlsanity.com/paper/2604.08377/) (2026)
- [STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset](https://mlsanity.com/paper/2203.09065/) (2022)
- [SensatUrban: Learning Semantics from Urban-Scale Photogrammetric Point Clouds](https://mlsanity.com/paper/2201.04494/) (2022)

## Abstract (arXiv)

City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.
