# Choosing LLMs for Strategic Agent Interactions

arXiv: https://arxiv.org/abs/2610.18354 · HTML: https://mlsanity.com/paper/2610.18354/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 29 of its 37 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 29 of 29)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [FrugalGPT: How to Use Large Language Models While Reducing Cost and Improving Performance](https://mlsanity.com/paper/2305.05176/) (2023)
- [RouteLLM: Learning to Route LLMs with Preference Data](https://mlsanity.com/paper/2406.18665/) (2024)
- [Hybrid LLM: Cost-Efficient and Quality-Aware Query Routing](https://mlsanity.com/paper/2404.14618/) (2024)
- [Adding Error Bars to Evals: A Statistical Approach to Language Model Evaluations](https://mlsanity.com/paper/2411.00640/) (2024)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [AutoMix: Automatically Mixing Language Models](https://mlsanity.com/paper/2310.12963/) (2023)
- [RouterDC: Query-Based Router by Dual Contrastive Learning for Assembling Large Language Models](https://mlsanity.com/paper/2409.19886/) (2024)
- [MAgIC: Investigation of Large Language Model Powered Multi-Agent in Cognition, Adaptability, Rationality and Collaboration](https://mlsanity.com/paper/2311.08562/) (2023)
- [CARROT: A Cost Aware Rate Optimal Router](https://mlsanity.com/paper/2502.03261/) (2025)
- [LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments](https://mlsanity.com/paper/2402.16499/) (2024)
- [Taming Non-stationary Bandits: A Bayesian Approach](https://mlsanity.com/paper/1707.09727/) (2017)
- [Causal LLM Routing: End-to-End Regret Minimization from Observational Data](https://mlsanity.com/paper/2505.16037/) (2025)
- [STEER: Assessing the Economic Rationality of Large Language Models](https://mlsanity.com/paper/2402.09552/) (2024)
- [From Debate to Equilibrium: Belief-Driven Multi-Agent LLM Reasoning via Bayesian Nash Equilibrium](https://mlsanity.com/paper/2506.08292/) (2025)
- [Signal and Noise: A Framework for Reducing Uncertainty in Language Model Evaluation](https://mlsanity.com/paper/2508.13144/) (2025)
- [TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMs](https://mlsanity.com/paper/2410.10479/) (2024)
- [DSGBench: A Diverse Strategic Game Benchmark for Evaluating LLM-based Agents in Complex Decision-Making Environments](https://mlsanity.com/paper/2503.06047/) (2025)
- [CooperBench: Why Coding Agents Cannot be Your Teammates Yet](https://mlsanity.com/paper/2601.13295/) (2026)
- [Sliding-Window Thompson Sampling for Non-Stationary Settings](https://mlsanity.com/paper/2409.05181/) (2024)
- [LLM Strategic Reasoning: Agentic Study through Behavioral Game Theory](https://mlsanity.com/paper/2502.20432/) (2025)
- [MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs](https://mlsanity.com/paper/2510.15414/) (2025)
- [The Emperor's New Clothes in Benchmarking? A Rigorous Examination of Mitigation Strategies for LLM Benchmark Data Contamination](https://mlsanity.com/paper/2503.16402/) (2025)
- [Stochasticity in Agentic Evaluations: Quantifying Inconsistency with Intraclass Correlation](https://mlsanity.com/paper/2512.06710/) (2025)
- [MESS+: Dynamically Learned Inference-Time LLM Routing in Model Zoos with Service Level Guarantees](https://mlsanity.com/paper/2505.19947/) (2025)
- [VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments](https://mlsanity.com/paper/2506.02387/) (2025)
- [MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games](https://mlsanity.com/paper/2603.09022/) (2026)
- [Cost-Optimal LLM Routing with Limited User Feedback under User Satisfaction Guarantees](https://mlsanity.com/paper/2606.19376/) (2026)
- [GameTalk: Training LLMs for Strategic Conversation](https://mlsanity.com/paper/2601.16276/) (2026)

## Abstract (arXiv)

Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capability dimensions. However, they only evaluate strategic performance across individual fixed models. In parallel, contemporary LLM routers pick models under quality-cost trade-offs, but with no notion of a strategic structure. They do not account for an opponent that might be unknown, and that can adapt over time and shift the feedback signal. To address this, we extend the game-theoretic evaluations and define strategic selection as the meta game layered on top of the base game. In each round, a strategic selector fields an LLM from a portfolio of models to navigate a game payoff matrix that is latent and learned online. We find that the evaluation signal is game-specific, and that extracting a reliable signal requires a much higher number of seed runs N compared to traditional benchmarking setups. Evaluating across 5 games and 10 LLMs, we show a model's strategic competence varies significantly depending on the game setup and the opponent faced. Building on this, we implement a suite of selector methods and find that approaches that rely on query embeddings or LLM self-reflection do not consistently capture the underlying strategic signal. A lightweight multi-armed bandit algorithm performs more reliably across games, though it still falls short of the best fixed model. Finally, we show that simple non-stationary and adversarial bandit variants fail to outperform a stationary bandit baseline, pointing to a gap in how current methods handle a shifting opponent in strategic settings.
