# Reinforcement Learning for Large-Scale Lifelong Multi-Agent Path Finding with Shared Spatial Fields

arXiv: https://arxiv.org/abs/2610.18186 · HTML: https://mlsanity.com/paper/2610.18186/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 42 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks](https://mlsanity.com/paper/1906.08291/) (2019)
- [Learning Latent Permutations with Gumbel-Sinkhorn Networks](https://mlsanity.com/paper/1802.08665/) (2018)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [Searching with Consistent Prioritization for Multi-Agent Path Finding](https://mlsanity.com/paper/1812.06356/) (2018)
- [Lifelong Multi-Agent Path Finding in Large-Scale Warehouses](https://mlsanity.com/paper/2005.07371/) (2020)
- [Stabilized Sparse Scaling Algorithms for Entropy Regularized Transport Problems](https://mlsanity.com/paper/1610.06519/) (2016)
- [Lifelong Multi-Agent Path Finding for Online Pickup and Delivery Tasks](https://mlsanity.com/paper/1705.10868/) (2017)
- [PRIMAL2: Pathfinding via Reinforcement and Imitation Multi-Agent Learning -- Lifelong](https://mlsanity.com/paper/2010.08184/) (2020)
- [Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding](https://mlsanity.com/paper/1901.11282/) (2019)
- [Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and Learning](https://mlsanity.com/paper/2310.01207/) (2023)
- [Learning Permutations with Sinkhorn Policy Gradient](https://mlsanity.com/paper/1805.07010/) (2018)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [Overrelaxed Sinkhorn-Knopp Algorithm for Regularized Optimal Transport](https://mlsanity.com/paper/1711.01851/) (2017)
- [Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2308.11234/) (2023)
- [Guidance Graph Optimization for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2402.01446/) (2024)
- [Decentralized Monte Carlo Tree Search for Partially Observable Multi-agent Pathfinding](https://mlsanity.com/paper/2312.15908/) (2023)
- [Scaling Lifelong Multi-Agent Path Finding to More Realistic Settings: Research Challenges and Opportunities](https://mlsanity.com/paper/2404.16162/) (2024)
- [Deploying Ten Thousand Robots: Scalable Imitation Learning for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2410.21415/) (2024)
- [Online Guidance Graph Optimization for Lifelong Multi-Agent Path Finding](https://mlsanity.com/paper/2411.16506/) (2024)
- [RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks](https://mlsanity.com/paper/2503.02992/) (2025)
- [Lifelong LaCAM with Local Guidance for Lifelong MAPF](https://mlsanity.com/paper/2605.16855/) (2026)
- [Search-Aided Joint Agent-Environment Reinforcement Learning for Robust Lifelong Multi-Agent Path Finding with Rotations](https://mlsanity.com/paper/2608.05588/) (2026)

## Abstract (arXiv)

Large-scale applications of lifelong multi-agent path finding (LMAPF) call for computationally inexpensive movement decisions under changing traffic conditions and across varied layouts. We propose a navigation policy in which a convolutional network computes a shared spatial field over the map once per timestep and a compact goal-conditioned operator derives agents' movement preferences. The complete policy is trained end-to-end using average-reward reinforcement learning with throughput as the reward, without planner demonstrations or a separate online path planner. For structured and unstructured layouts, we train one policy per class on mixtures of small maps and deploy each without retraining on larger, unseen layouts and agent populations. Across six layouts with 10000 agents, our policies achieve throughput comparable to or higher than the strongest evaluated baselines. The proposed method has an average execution time below 10 ms per step, more than an order of magnitude faster than several established planners.
