# Learning How to Remember: Memory Modality Selection for GUI Agents

arXiv: https://arxiv.org/abs/2610.17928 · HTML: https://mlsanity.com/paper/2610.17928/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 24 of its 32 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Agent memory systems](https://mlsanity.com/agents/agent-memory-systems/)

## Builds on (most cited first, 24 of 24)

- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [Qwen3-VL-Embedding and Qwen3-VL-Reranker: A Unified Framework for State-of-the-Art Multimodal Retrieval and Ranking](https://mlsanity.com/paper/2601.04720/) (2026)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [DePlot: One-shot visual language reasoning by plot-to-table translation](https://mlsanity.com/paper/2212.10505/) (2022)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [Retrieval-augmented GUI Agents with Generative Guidelines](https://mlsanity.com/paper/2509.24183/) (2025)
- [CaptionQA: Is Your Caption as Useful as the Image Itself?](https://mlsanity.com/paper/2511.21025/) (2025)
- [EchoTrail-GUI: Building Actionable Memory for GUI Agents via Critic-Guided Self-Exploration](https://mlsanity.com/paper/2512.19396/) (2025)
- [Generalizing from SIMPLE to HARD Visual Reasoning: Can We Mitigate Modality Imbalance in VLMs?](https://mlsanity.com/paper/2501.02669/) (2025)
- [Understanding Language Prior of LVLMs by Contrasting Chain-of-Embedding](https://mlsanity.com/paper/2509.23050/) (2025)
- [UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agents](https://mlsanity.com/paper/2602.05832/) (2026)
- [MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents](https://mlsanity.com/paper/2605.18652/) (2026)
- [Mixed Signals: Decoding VLMs' Reasoning and Underlying Bias in Vision-Language Conflict](https://mlsanity.com/paper/2504.08974/) (2025)
- [Do Vision-Language Models Truly Perform Vision Reasoning? A Rigorous Study of the Modality Gap](https://mlsanity.com/paper/2604.16256/) (2026)
- [Executable Agentic Memory for GUI Agent](https://mlsanity.com/paper/2605.12294/) (2026)
- [Naive Visual Memory is Not Enough: A Failure-Mode Study of GUI Agents](https://mlsanity.com/paper/2606.14106/) (2026)
- [Breaking Failure Cascades: Step-Aware Reinforcement Learning for Medical Multimodal Reasoning](https://mlsanity.com/paper/2606.31825/) (2026)
- [BUZZY: Contrastive Scoring to Mitigate Text-Induced Bias in Multimodal Multiple-Choice QA](https://mlsanity.com/paper/2603.28026/) (2026)

## Abstract (arXiv)

Recent advances in vision-language models (VLMs) have substantially improved the capabilities of GUI agents, while memory augmentation has emerged as a promising approach for reusing knowledge from past interactions. However, existing memory augmented GUI agents typically adopt a fixed representation strategy, providing retrieved experience as a static modality. It remains unclear whether a single memory modality is consistently optimal, or how modality preference changes across interaction steps. In this work, we conduct a systematic study of memory modality in VLM based GUI agents. Across GUI benchmarks, we find that the preferred memory representation is strongly step dependent. Motivated by the finding, we introduce SwitchMem, a routing framework that dynamically selects between textual and visual memory representations at each step. Across three GUI benchmarks, SwitchMem outperforms memory augmented baselines that rely on static memory representations. Our findings validate our claim that memory modality is a step dependent decision rather than a fixed design choice. Code and project resources are available at https://txxnrd.github.io/switchmem
