# Learning from fracture: Teaching language models to design through physical experience

arXiv: https://arxiv.org/abs/2610.17804 · HTML: https://mlsanity.com/paper/2610.17804/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 60 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 18 of 18)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Language Models Don't Always Say What They Think: Unfaithful Explanations in Chain-of-Thought Prompting](https://mlsanity.com/paper/2305.04388/) (2023)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [ChemCrow: Augmenting large-language models with chemistry tools](https://mlsanity.com/paper/2304.05376/) (2023)
- [Reasoning Models Don't Always Say What They Think](https://mlsanity.com/paper/2505.05410/) (2025)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [MechAgents: Large language model multi-agent collaborations can solve mechanics problems, generate new data, and integrate knowledge](https://mlsanity.com/paper/2311.08166/) (2023)
- [BioinspiredLLM: Conversational Large Language Model for the Mechanics of Biological and Bio-inspired Materials](https://mlsanity.com/paper/2309.08788/) (2023)
- [DeepPHY: Benchmarking Agentic VLMs on Physical Reasoning](https://mlsanity.com/paper/2508.05405/) (2025)
- [LLMs for Bayesian Optimization in Scientific Domains: Are We There Yet?](https://mlsanity.com/paper/2509.21403/) (2025)
- [Computational Discovery of Microstructured Composites with Optimal Stiffness-Toughness Trade-Offs](https://mlsanity.com/paper/2302.01078/) (2023)

## Abstract (arXiv)

How can language models learn to optimize physical designs through experience? We introduce FracLearn, an experience-abstraction-generalization framework evaluated through a deliberately unfamiliar, Tetris-inspired fracture game. The model first proposes architectures and examines simulated fracture responses to accumulate experience. Abstraction organizes these observations into conditional principles linking reinforcement placement, crack evolution and load transfer, with supporting evidence and failure conditions. Generalization challenges the model to combine these principles in new architectures and surpass the earlier design record. Campaigns demonstrate progressive refinement and recovery through hypothesis revision, yielding a best composite score 11.0% above the experience-stage record. Fracture analyses connect improved performance to crack deflection and temporary trapping as toughening mechanisms, alongside greater residual load capacity. Learning occurs through external knowledge and decisions, without model-weight updates. This approach offers a route to scientific agents that turn computational experiments into reusable physical knowledge for materials discovery and engineering design.
