# MemAct: Streaming Spatial Understanding with Memory and Active Exploration

arXiv: https://arxiv.org/abs/2610.17640 · HTML: https://mlsanity.com/paper/2610.17640/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 52 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 30 of 40)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models](https://mlsanity.com/paper/2406.01584/) (2024)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [MA-LMM: Memory-Augmented Large Multimodal Model for Long-Term Video Understanding](https://mlsanity.com/paper/2404.05726/) (2024)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence](https://mlsanity.com/paper/2505.23764/) (2025)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics](https://mlsanity.com/paper/2411.16537/) (2024)
- [Cambrian-S: Towards Spatial Supersensing in Video](https://mlsanity.com/paper/2511.04670/) (2025)
- [ViewSpatial-Bench: Evaluating Multi-perspective Spatial Localization in Vision-Language Models](https://mlsanity.com/paper/2505.21500/) (2025)
- [SAT: Dynamic Spatial Aptitude Training for Multimodal Language Models](https://mlsanity.com/paper/2412.07755/) (2024)
- [TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos](https://mlsanity.com/paper/2504.17343/) (2025)
- [StreamingVLM: Real-Time Understanding for Infinite Video Streams](https://mlsanity.com/paper/2510.09608/) (2025)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)

## Abstract (arXiv)

Spatial understanding is essential for embodied agents navigating and interacting with the physical world. As observations arrive incrementally, agents must reason in a streaming manner. Yet streaming understanding must also be closed-loop: task-relevant evidence may require both recalling past observations and actively acquiring new views. Existing streaming approaches largely emphasize processing incoming observations, leaving task-driven active exploration underexplored. We introduce MemAct, a framework for streaming spatial understanding with memory and action. A shared vision--language model incrementally writes structured historical memory, retrieves records and past frames on demand, and acquires additional evidence through movement and turning. Retrieved evidence and action observations inform subsequent decisions, enabling the agent to continue exploring or answer within a unified reasoning loop. We develop the MemAct suite, a data generation pipeline and collection across real and simulated environments, with approximately 1M training examples for spatial reasoning, memory writing, retrieval, and exploration. Its MemAct-bench comprises 20,000 main QA pairs evaluating current-observation understanding, historical evidence use, and active exploration, plus 2,000 separate Timing questions. MemAct combines supervised fine-tuning for memory and interaction with counterfactual action optimization using cumulative evidence gains, action costs, and terminal answer quality to improve exploration and stopping decisions. Experiments show that MemAct outperforms existing spatial understanding and streaming baselines and approaches frontier multimodal models on MemAct-bench while retaining streaming inference efficiency.
