# From Pixels to Executable Physics: Behavior-Grounded World Models for Embodied Action Consequence Prediction

arXiv: https://arxiv.org/abs/2610.17630 · HTML: https://mlsanity.com/paper/2610.17630/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 41 of its 54 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 41)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Preparing for the Unknown: Learning a Universal Policy with Online System Identification](https://mlsanity.com/paper/1702.02453/) (2017)
- [Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation](https://mlsanity.com/paper/2203.15041/) (2022)
- [BayesSim: adaptive domain randomization via probabilistic inference for robotics simulators](https://mlsanity.com/paper/1906.01728/) (2019)
- [WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions](https://mlsanity.com/paper/2505.18151/) (2025)
- [Fast Traversability Estimation for Wild Visual Navigation](https://mlsanity.com/paper/2305.08510/) (2023)
- [Are We Ready for Service Robots? The OpenLORIS-Scene Datasets for Lifelong SLAM](https://mlsanity.com/paper/1911.05603/) (2019)
- [The GOOSE Dataset for Perception in Unstructured Environments](https://mlsanity.com/paper/2310.16788/) (2023)
- [IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction](https://mlsanity.com/paper/2510.22706/) (2025)
- [M2DGR: A Multi-sensor and Multi-scenario SLAM Dataset for Ground Robots](https://mlsanity.com/paper/2112.13659/) (2021)
- [PUGS: Zero-shot Physical Understanding with Gaussian Splatting](https://mlsanity.com/paper/2502.12231/) (2025)

## Abstract (arXiv)

In outdoor environments, varying terrain and contact conditions can cause identical action commands to produce different motion outcomes for quadruped robots. Predicting these outcomes is essential for reliable navigation and informed path selection. Existing video world models can generate visually plausible futures, yet often struggle to capture robot dynamics and terrain interactions, leading to overly optimistic predictions of action outcomes. We present DR-WM, a physically consistent world model that incorporates robot-terrain contact dynamics to predict the consequences of quadruped actions. Starting from an initial RGB image, our method reconstructs scene geometry and integrates dense, dimensionless priors over terrain contact properties, calibrated using real-world action-response data. The resulting terrain model supports the simulation of physics with spatially varying contact properties such as friction. Given the initial state of the robot and candidate action sequences, we simulate its future motion and use the resulting camera trajectories and rendered geometry to guide the training of a video world model. The generated future observations are then used to update the terrain reconstruction, enabling iterative model rollouts without additional real-world images. Extensive experiments demonstrate that DR-WM substantially outperforms geometry-only baselines and baselines with uniform physical parameters on key physical metrics characterizing action outcomes, while achieving the best performance among the evaluated baselines. These physically grounded predictions support more informed action selection: across 90 challenging scenarios, an 8B vision-language model augmented with DR-WM outperforms an unassisted 32B vision-language model on five of six evaluation metrics.
