# CrossPortrait: Cross-Species Portrait Animation via Adversarial Motion Alignment

arXiv: https://arxiv.org/abs/2610.17532 · HTML: https://mlsanity.com/paper/2610.17532/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 40 references that are in the map.
- First posted on arXiv 13 Oct 2026.

## Builds on (most cited first, 30 of 34)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Domain-Adversarial Training of Neural Networks](https://mlsanity.com/paper/1505.07818/) (2015)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Learning multiple visual domains with residual adapters](https://mlsanity.com/paper/1705.08045/) (2017)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Domain Separation Networks](https://mlsanity.com/paper/1608.06019/) (2016)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Multi-Adversarial Domain Adaptation](https://mlsanity.com/paper/1809.02176/) (2018)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution](https://mlsanity.com/paper/2205.03409/) (2022)
- [Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2406.01900/) (2024)
- [VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models](https://mlsanity.com/paper/2505.23656/) (2025)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model](https://mlsanity.com/paper/2405.20222/) (2024)
- [Animate-X: Universal Character Image Animation with Enhanced Motion Representation](https://mlsanity.com/paper/2410.10306/) (2024)
- [SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis](https://mlsanity.com/paper/2404.04104/) (2024)
- [EMOPortraits: Emotion-enhanced Multimodal One-shot Head Avatars](https://mlsanity.com/paper/2404.19110/) (2024)
- [HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animation](https://mlsanity.com/paper/2503.18860/) (2025)
- [DPE: Disentanglement of Pose and Expression for General Video Portrait Editing](https://mlsanity.com/paper/2301.06281/) (2023)
- [Follow-Your-Emoji-Faster: Towards Efficient, Fine-Controllable, and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2509.16630/) (2025)
- [X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention](https://mlsanity.com/paper/2507.23143/) (2025)
- [Towards Real-World Blind Face Restoration with Generative Diffusion Prior](https://mlsanity.com/paper/2312.15736/) (2023)
- [FaceShot: Bring Any Character into Life](https://mlsanity.com/paper/2503.00740/) (2025)
- [FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers](https://mlsanity.com/paper/2507.12956/) (2025)
- [DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations](https://mlsanity.com/paper/2512.15524/) (2025)

## Abstract (arXiv)

Cross-species portrait animation, which aims to animate a source portrait of species A using a driving video of species B, is particularly challenging due to substantial anatomical differences in facial structures across species. Previous works typically fine-tune human portrait animation models on animal video datasets but often suffer from driving-species leakage. To address this, we propose CrossPortrait, a novel framework for expressive cross-species portrait animation, supporting diverse scenarios including human-to-animal, animal-to-human and cross-species animal-to-animal (e.g. cat-to-dog) animation. Specifically, we decompose the portrait motion into rigid head poses and expression keypoints. To accommodate species-specific facial structures while facilitating cross-species expression alignment, we introduce a species-routed expression encoder that incorporates species-specific LoRAs into a unified expression encoder. Furthermore, we introduce expression-level adversarial domain adaptation (Ex-ADA) to suppress driving-species-specific information in the expression latents, thereby mitigating species leakage and promoting a shared expression space across species. Extensive experiments show that our method enables expressive and identity-preserving portrait animation across diverse species and outperforms other state-of-the-art approaches.
