# World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models

arXiv: https://arxiv.org/abs/2610.17434 · HTML: https://mlsanity.com/paper/2610.17434/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 57 of its 60 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 57)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Learning to (Learn at Test Time): RNNs with Expressive Hidden States](https://mlsanity.com/paper/2407.04620/) (2024)
- [Titans: Learning to Memorize at Test Time](https://mlsanity.com/paper/2501.00663/) (2024)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [Unifying Flow, Stereo and Depth Estimation](https://mlsanity.com/paper/2211.05783/) (2022)
- [cuDNN: Efficient Primitives for Deep Learning](https://mlsanity.com/paper/1410.0759/) (2014)
- [DeepSpeed Ulysses: System Optimizations for Enabling Training of Extreme Long Sequence Transformer Models](https://mlsanity.com/paper/2309.14509/) (2023)
- [Flex Attention: A Programming Model for Generating Optimized Attention Kernels](https://mlsanity.com/paper/2412.05496/) (2024)
- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval](https://mlsanity.com/paper/2506.03141/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [Test-Time Training Done Right](https://mlsanity.com/paper/2505.23884/) (2025)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory](https://mlsanity.com/paper/2506.18903/) (2025)
- [One-Minute Video Generation with Test-Time Training](https://mlsanity.com/paper/2504.05298/) (2025)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)

## Abstract (arXiv)

Recent advances in video world models have enabled plausible interactive environments, yet long-horizon generation places a fundamental demand on visual memory: the previously observed world must remain consistent as the model continues to generate. Existing autoregressive approaches often implicitly rely on the generative model itself to retain such information, leading to spatial memory decay beyond the active context. We introduce World-T3, a camera-controlled video world model with a test-time training memory that consolidates past observations into dedicated model parameters. To robustly update this memory, we propose a recursive least-squares rule that incrementally absorbs novel visual features via online pose-keyed memory updates. Our TTT memory reads out previously observed scene features from the fast-weight state by camera pose, enabling consistent generation with constant storage and per-step computation regardless of rollout length. To facilitate real-time interactive generation with this robust memory, we further distill the autoregressive model into a few-step generator via dual-teacher distribution matching. On a long-horizon revisit benchmark, World-T3 raises revisit PSNR from 13.52 to 18.31 dB and reduces absolute rotation error from 3.344 to 1.075 relative to the strongest baseline on both metrics, while sustaining 20.6 FPS at 1280 x 704 on a single NVIDIA B200 GPU.
