# The Curse of Knowledge in Role-Playing Language Models

arXiv: https://arxiv.org/abs/2610.17327 · HTML: https://mlsanity.com/paper/2610.17327/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 20 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Builds on (most cited first, 13 of 13)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Can LLMs Keep a Secret? Testing Privacy Implications of Language Models via Contextual Integrity Theory](https://mlsanity.com/paper/2310.17884/) (2023)
- [InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews](https://mlsanity.com/paper/2310.17976/) (2023)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [FANToM: A Benchmark for Stress-testing Machine Theory of Mind in Interactions](https://mlsanity.com/paper/2310.15421/) (2023)
- [PrivacyLens: Evaluating Privacy Norm Awareness of Language Models in Action](https://mlsanity.com/paper/2409.00138/) (2024)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Think Twice: Perspective-Taking Improves Large Language Models' Theory-of-Mind Capabilities](https://mlsanity.com/paper/2311.10227/) (2023)
- [SimpleToM: Exposing the Gap between Explicit ToM Inference and Implicit ToM Application in LLMs](https://mlsanity.com/paper/2410.13648/) (2024)
- [Staying In Character: Perspective-Bounded Memory For Book-Based Role-Playing Agents](https://mlsanity.com/paper/2606.25632/) (2026)
- [CHARM: Character Hallucination for Multicultural Role Play Benchmark](https://mlsanity.com/paper/2609.01352/) (2026)

## Abstract (arXiv)

Role-playing language models speak as characters in games and agent simulations, where the system records what each character can hear, see and understand. We test whether characters respect these boundaries in 480 scenes, each with a counterfactual twin that changes only the hidden fact, so mentions of the twin's fact measure guessing. Across 11 open-weight models, characters use content from speech they cannot understand or hear at 67 and 72 percentage points (pp) above this baseline, although most models correctly state what the character perceives. This is a curse of knowledge. The leak extends to hidden actions and private messages and changes where characters search. Five of six proprietary models rarely leak, but compliance in strong models depends on input format. Changing only the scene layout or character description raises the rate in two otherwise compliant open-weight models from under 10 to over 60 pp, and combined changes raise two proprietary models from near zero to 13 and 21~pp. Writing the line as the scene's author leaks nearly as much as role-play, and thinking rarely helps. Giving models only what the character observes stops the leak without hiding what it may report.
