# SonicWorld: Source-Centric Latent Dynamics for Spatial Audio Reasoning

arXiv: https://arxiv.org/abs/2610.17131 · HTML: https://mlsanity.com/paper/2610.17131/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio-language model reasoning, one of 17 directions in LLM reasoning.
- Builds on 43 of its 53 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Placed in

- LLM reasoning / [Audio-language model reasoning](https://mlsanity.com/lr/audio-language-model-reasoning/)

## Builds on (most cited first, 30 of 43)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Qwen2-Audio Technical Report](https://mlsanity.com/paper/2407.10759/) (2024)
- [Phi-4-Mini Technical Report: Compact yet Powerful Multimodal Language Models via Mixture-of-LoRAs](https://mlsanity.com/paper/2503.01743/) (2025)
- [SALMONN: Towards Generic Hearing Abilities for Large Language Models](https://mlsanity.com/paper/2310.13289/) (2023)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [BEATs: Audio Pre-Training with Acoustic Tokenizers](https://mlsanity.com/paper/2212.09058/) (2022)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [Kimi-Audio Technical Report](https://mlsanity.com/paper/2504.18425/) (2025)
- [Audio Flamingo 3: Advancing Audio Intelligence with Fully Open Large Audio Language Models](https://mlsanity.com/paper/2507.08128/) (2025)
- [Listen, Think, and Understand](https://mlsanity.com/paper/2305.10790/) (2023)
- [Audio Flamingo: A Novel Audio Language Model with Few-Shot Learning and Dialogue Abilities](https://mlsanity.com/paper/2402.01831/) (2024)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Sound Event Localization and Detection of Overlapping Sources Using Convolutional Recurrent Neural Networks](https://mlsanity.com/paper/1807.00129/) (2018)
- [A Survey of Sound Source Localization with Deep Learning Methods](https://mlsanity.com/paper/2109.03465/) (2021)
- [STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound Events](https://mlsanity.com/paper/2306.09126/) (2023)
- [BAT: Learning to Reason about Spatial Sounds with Large Language Models](https://mlsanity.com/paper/2402.01591/) (2024)
- [ACCDOA: Activity-Coupled Cartesian Direction of Arrival Representation for Sound Event Localization and Detection](https://mlsanity.com/paper/2010.15306/) (2020)
- [Multi-ACCDOA: Localizing and Detecting Overlapping Sounds from the Same Class with Auxiliary Duplicating Permutation Invariant Training](https://mlsanity.com/paper/2110.07124/) (2021)
- [A Dataset of Dynamic Reverberant Sound Scenes with Directional Interferers for Sound Event Localization and Detection](https://mlsanity.com/paper/2106.06999/) (2021)
- [The LOCATA Challenge: Acoustic Source Localization and Tracking](https://mlsanity.com/paper/1909.01008/) (2019)

## Abstract (arXiv)

Dynamic spatial audio reasoning requires a model to associate changing acoustic observations with the correct source and recover its spatial state at a queried time or interval, a challenge intensified by overlapping speech and source motion. To study this problem, we introduce Sonic-Bench, comprising 2.8K first-order Ambisonics clips and 28.8K target-specific question-answer pairs across 480 simulated indoor scenes. The benchmark covers localization, distance estimation, and motion reasoning in single- and dual-source settings. We further propose SonicWorld, which integrates physical, learned acoustic, and semantic features into persistent source states through learned transitions and recurrent updates, and projects them into an Omni LLM for spatial reasoning. Compared with Spatial-Omni on the Sonic-Bench test split, SonicWorld improves direction accuracy from 31.98% to 34.69% and reduces azimuth error from 57.22deg to 48.01deg. In zero-shot transfer to Spatial LibriSpeech, SonicWorld retains strong localization performance, achieving 73.98% direction accuracy and 19.29deg azimuth error, compared with 27.14% and 70.74deg for Spatial-Omni.
