# From Suboptimal to Optimal: One-Step Latent Flow Policies for Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.16984 · HTML: https://mlsanity.com/paper/2610.16984/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 37 of its 46 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 37)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [COMBO: Conservative Offline Model-Based Policy Optimization](https://mlsanity.com/paper/2102.08363/) (2021)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Reinforcement Learning in Healthcare: A Survey](https://mlsanity.com/paper/1908.08796/) (2019)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Revisiting the Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2305.09836/) (2023)
- [Score Regularized Policy Optimization through Diffusion Behavior](https://mlsanity.com/paper/2310.07297/) (2023)
- [Policy Regularization with Dataset Constraint for Offline Reinforcement Learning](https://mlsanity.com/paper/2306.06569/) (2023)
- [Stochastic Multi-armed Bandits in Constant Space](https://mlsanity.com/paper/1712.09007/) (2017)
- [One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlow](https://mlsanity.com/paper/2511.13035/) (2025)

## Abstract (arXiv)

Offline reinforcement learning aims to learn effective policies from fixed datasets without environment interaction. Although generative models such as diffusion and flow matching enhance policy expressiveness, they typically start from uninformative Gaussian noise and generate actions through multi-step iteration, leading to high computational costs and failing to effectively leverage suboptimal trajectories in datasets. We propose MeanFlow2Better (MF2B), which reformulates offline RL as generative decision chunk optimization from current performance status to better performance status in a high-level latent decision space. MF2B maps trajectory chunks to high-level latent decision representations through an encoder, placing generation starting points within a structured decision space sculpted by behavioral data. The model learns a shared conditional mean velocity field in this space, constructing two flow mappings: from Gaussian-Induced Decision Sources toward positive behavioral decision regions, and from suboptimal decisions toward high-value decision regions. Both flow mappings complete decision refinement through one-step ODE integration over the unit time interval Delta t=1, requiring neither multi-step iterative sampling nor backpropagation through time. Furthermore, we propose hierarchical chunk-level advantage to guide the flow direction toward high-return regions, where the high-level decisions cover multiple low-level actions, leading to sequence length compression from T to K ≈ T/H and significantly lower computational overhead. On the D4RL Gym-MuJoCo benchmark, MF2B achieves an average score of 90.91, matching or surpassing strong baselines.
