# REEL: Learning to Retrieve, Evaluate, and Evolve Visual Memory for Any Long-Horizon Multi-Shot Video Generation

arXiv: https://arxiv.org/abs/2610.16632 · HTML: https://mlsanity.com/paper/2610.16632/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 123 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Builds on (most cited first, 17 of 17)

- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [StoryDiffusion: Consistent Self-Attention for Long-Range Image and Video Generation](https://mlsanity.com/paper/2405.01434/) (2024)
- [Memory-R1: Enhancing Large Language Model Agents to Manage and Utilize Memories via Reinforcement Learning](https://mlsanity.com/paper/2508.19828/) (2025)
- [FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling](https://mlsanity.com/paper/2310.15169/) (2023)
- [Identity-Preserving Text-to-Video Generation by Frequency Decomposition](https://mlsanity.com/paper/2411.17440/) (2024)
- [MovieDreamer: Hierarchical Generation for Coherent Long Visual Sequence](https://mlsanity.com/paper/2407.16655/) (2024)
- [SCORES: Shape Composition with Recursive Substructure Priors](https://mlsanity.com/paper/1809.05398/) (2018)
- [LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation](https://mlsanity.com/paper/2606.02553/) (2026)
- [VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation](https://mlsanity.com/paper/2606.08091/) (2026)
- [UnityShots: Memory-Driven Multi-Shot Audio-Video Generation with Boundary-Aware Gating](https://mlsanity.com/paper/2606.21661/) (2026)
- [Memento: Reconstruct to Remember for Consistent Long Video Generation](https://mlsanity.com/paper/2606.14667/) (2026)
- [GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling](https://mlsanity.com/paper/2606.20799/) (2026)
- [V-Mem: Modality-Routed Retrieval for Long-Term Multimodal Agentic Memory](https://mlsanity.com/paper/2608.01543/) (2026)
- [LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generation](https://mlsanity.com/paper/2608.28460/) (2026)
- [EM-Vid: Training-Free Entity-Centric Memory for Efficient and Consistent Multi-Shot Video Generation](https://mlsanity.com/paper/2605.23610/) (2026)
- [RECAP-Forcing: Retaining Content Appearances for Long Video Generation](https://mlsanity.com/paper/2608.26671/) (2026)
- [SlotMem: Character-Addressable Internal Memory for Narrative Long Video Generation](https://mlsanity.com/paper/2607.15772/) (2026)

## Abstract (arXiv)

Memory-based long-video generation aims to combine user control with long-range visual consistency. We organize this process into three functional components: a planner, an adapter, and a generator. Representative multi-shot systems couple memory to generator-specific interfaces or use predefined agent workflows, rather than independently training a memory policy for cross-shot objectives. We introduce REEL, a general-purpose visual-memory planner. Through a unified tool interface, REEL learns to retrieve references, create missing visual evidence, and update persistent memory. Backend-specific adapters translate its evidence plans into supported conditioning inputs, allowing the same policy to guide different black-box video generators. To train REEL, we construct two high-quality datasets, REEL-SFT-4k and REEL-RL-1k, covering diverse interaction patterns and prompt types. Training proceeds in three stages: supervised fine-tuning, single-shot Group Relative Policy Optimization (GRPO), and multi-shot GRPO. Multi-shot GRPO carries policy-generated memory across consecutive shots, so later outcomes guide earlier reference selection and memory updates. REEL-Bench tests identity preservation and intended state changes under text-only requests and timed reference-image uploads. On JoyAI-Echo~1.5 and MiniMax-H3, REEL improves cross-shot consistency on ST-Bench by 15.1% and 20.7%, and Core-100 on our proposed REEL-Bench by 2.41 and 8.32 points, respectively, over the no-memory baseline.
