# EAU: Environment-Agent-User Co-evolution for Training User-Centric Agents

arXiv: https://arxiv.org/abs/2610.16523 · HTML: https://mlsanity.com/paper/2610.16523/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 34 of its 38 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 34)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [The AI Scientist-v2: Workshop-Level Automated Scientific Discovery via Agentic Tree Search](https://mlsanity.com/paper/2504.08066/) (2025)
- [Automated Design of Agentic Systems](https://mlsanity.com/paper/2408.08435/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agents](https://mlsanity.com/paper/2505.22954/) (2025)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [Large Language Model Agent for Hyper-Parameter Optimization](https://mlsanity.com/paper/2402.01881/) (2024)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [Information Gain-based Policy Optimization: A Simple and Effective Approach for Multi-Turn Search Agents](https://mlsanity.com/paper/2510.14967/) (2025)
- [Algorithm Discovery With LLMs: Evolutionary Search Meets Reinforcement Learning](https://mlsanity.com/paper/2504.05108/) (2025)
- [Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning](https://mlsanity.com/paper/2607.07508/) (2026)
- [UserRL: Training Interactive User-Centric Agent via Reinforcement Learning](https://mlsanity.com/paper/2509.19736/) (2025)
- [ScaleEnv: Scaling Environment Synthesis from Scratch for Generalist Interactive Tool-Use Agent Training](https://mlsanity.com/paper/2602.06820/) (2026)
- [Adaptive Auto-Harness: Sustained Self-Improvement for Agentic System Deployment on Open-Ended Task Streams](https://mlsanity.com/paper/2606.01770/) (2026)
- [CoEvolve: Training LLM Agents via Agent-Data Mutual Evolution](https://mlsanity.com/paper/2604.15840/) (2026)
- [Claudini: Autoresearch Discovers State-of-the-Art Adversarial Attack Algorithms for LLMs](https://mlsanity.com/paper/2603.24511/) (2026)
- [Can LLMs Beat Classical Hyperparameter Optimization Algorithms? A Study on autoresearch](https://mlsanity.com/paper/2603.24647/) (2026)
- [CM2: Reinforcement Learning with Checklist Rewards for Multi-Turn and Multi-Step Agentic Tool Use](https://mlsanity.com/paper/2602.12268/) (2026)
- [EvoTrainer: Co-Evolving LLM Policies and Training Harnesses for Autonomous Agentic Reinforcement Learning](https://mlsanity.com/paper/2606.03108/) (2026)

## Abstract (arXiv)

Training LLM agents to interact with users over multiple turns is challenging because the learning signal depends not only on the agent, but also on the user simulator and environment, which jointly shape the agent's experience. Simulated users can be stochastic or inconsistent, while environments may contain unreliable tools, incomplete state coverage, and incorrect verifiers. Prior work mainly addresses the resulting instability through reward shaping or denser supervision, while treating these components as fixed. We instead introduce EAU, a meta-agent framework for environment--agent--user co-evolution. During training, EAU monitors trajectories, tool traces, rewards, and training statistics; diagnoses failures and uninformative interactions; and proposes targeted modifications to the user simulator, environment, reward design, and RL configuration. Validated changes are hot-swapped into the ongoing run, allowing the training setup to evolve together with the policy. These adaptations also persist across runs, so later training can build on previously discovered improvements rather than restarting from a fixed setup. We enable this process through an editable symbolic representation of user and environment dynamics, while the agent remains a neural LLM optimized with RL. Across three interactive-agent benchmarks and two backbone models, EAU consistently outperforms prior RL methods, improving the overall score over the strongest baseline by 14.7--15.0% and increasing successful task completion on ColBench by up to 36.7%, showing that co-evolving the training system with the policy can substantially improve multi-turn RL.
