# GHOST: Geometry-Constrained Hybrid Diffusion for Open-Vocabulary 3D Scene Graph Generation

arXiv: https://arxiv.org/abs/2610.16455 · HTML: https://mlsanity.com/paper/2610.16455/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 54 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Builds on (most cited first, 30 of 30)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [DiGress: Discrete Denoising diffusion for graph generation](https://mlsanity.com/paper/2209.14734/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Open3DSG: Open-Vocabulary 3D Scene Graphs from Point Clouds with Queryable Objects and Open-Set Relationships](https://mlsanity.com/paper/2402.12259/) (2024)
- [Discrete-state Continuous-time Diffusion for Graph Generation](https://mlsanity.com/paper/2405.11416/) (2024)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis](https://mlsanity.com/paper/2103.05558/) (2021)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [EventGPT: Event Stream Understanding with Multimodal Large Language Models](https://mlsanity.com/paper/2412.00832/) (2024)
- [Synthetic-to-Real Self-supervised Robust Depth Estimation via Learning with Motion and Structure Priors](https://mlsanity.com/paper/2503.20211/) (2025)
- [SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction](https://mlsanity.com/paper/2309.15702/) (2023)
- [Lang3DSG: Language-based contrastive pre-training for 3D Scene Graph prediction](https://mlsanity.com/paper/2310.16494/) (2023)
- [Knowledge-Aligned Counterfactual-Enhancement Diffusion Perception for Unsupervised Cross-Domain Visual Emotion Recognition](https://mlsanity.com/paper/2505.19694/) (2025)
- [Towards Effective Data-Free Knowledge Distillation via Diverse Diffusion Augmentation](https://mlsanity.com/paper/2410.17606/) (2024)
- [Fixed Anchors Are Not Enough: Dynamic Retrieval and Persistent Homology for Dataset Distillation](https://mlsanity.com/paper/2602.24144/) (2026)
- [SPADE: Spatial-Aware Denoising Network for Open-vocabulary Panoptic Scene Graph Generation with Long- and Local-range Context Reasoning](https://mlsanity.com/paper/2507.05798/) (2025)
- [Open-World 3D Scene Graph Generation for Retrieval-Augmented Reasoning](https://mlsanity.com/paper/2511.05894/) (2025)
- [Beyond Random: Automatic Inner-loop Optimization in Dataset Distillation](https://mlsanity.com/paper/2510.04838/) (2025)
- [TiCAL:Typicality-Based Consistency-Aware Learning for Multimodal Emotion Recognition](https://mlsanity.com/paper/2511.15085/) (2025)
- [Object-Centric Representation Learning for Enhanced 3D Semantic Scene Graph Prediction](https://mlsanity.com/paper/2510.04714/) (2025)

## Abstract (arXiv)

3D scene graph generation requires understanding both object semantics and metric spatial relations. However, existing open-vocabulary methods often struggle with spatial predicates because language similarity reflects semantic co-occurrence rather than explicit geometry. We propose GHOST, a Geometry-constrained Hybrid diffusion framework for Open-vocabulary 3D Scene graph generaTion. GHOST jointly models continuous node geometry and discrete edge predicates, following a geometry-to-constraint-to-predicate denoising process to ensure geometrically consistent relation prediction. It introduces language-grounded constraint induction, which maps predicate embeddings to differentiable geometric constraints that guide both layout refinement and predicate reweighting. A Geometry-Topology Collaborative Denoiser further couples node and edge reasoning through noise-adaptive interaction and orientation-aware modeling. Experiments on 3DSSG demonstrate state-of-the-art performance in both closed-set and open-vocabulary settings, including over 17-point gains over RelationField on spatial predicates.
