# World Models Need a Physical Registry: Learning Internal Predictive States for Physically Plausible World Models

arXiv: https://arxiv.org/abs/2610.16365 · HTML: https://mlsanity.com/paper/2610.16365/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 35 of its 43 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 35)

- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [Vision Transformers Need Registers](https://mlsanity.com/paper/2309.16588/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think](https://mlsanity.com/paper/2410.06940/) (2024)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [Open-Sora 2.0: Training a Commercial-Level Video Generation Model in 200k](https://mlsanity.com/paper/2503.09642/) (2025)
- [Do generative video models understand physical principles?](https://mlsanity.com/paper/2501.09038/) (2025)
- [WorldModelBench: Judging Video Generation Models As World Models](https://mlsanity.com/paper/2502.20694/) (2025)
- [VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models](https://mlsanity.com/paper/2505.23656/) (2025)
- [WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation](https://mlsanity.com/paper/2503.08153/) (2025)
- [T2V-Turbo: Breaking the Quality Bottleneck of Video Consistency Model with Mixed Reward Feedback](https://mlsanity.com/paper/2405.18750/) (2024)
- [Pandora: Towards General World Model with Natural Language Actions and Video States](https://mlsanity.com/paper/2406.09455/) (2024)
- [Intuitive physics understanding emerges from self-supervised pretraining on natural videos](https://mlsanity.com/paper/2502.11831/) (2025)
- [EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation](https://mlsanity.com/paper/2501.01895/) (2025)
- [MagicMotion: Controllable Video Generation with Dense-to-Sparse Trajectory Guidance](https://mlsanity.com/paper/2503.16421/) (2025)
- [Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals](https://mlsanity.com/paper/2505.19386/) (2025)
- [VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior](https://mlsanity.com/paper/2503.23368/) (2025)
- [EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models](https://mlsanity.com/paper/2505.09694/) (2025)
- [Boosting Generative Image Modeling via Joint Image-Feature Synthesis](https://mlsanity.com/paper/2504.16064/) (2025)
- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [Inference-time Physics Alignment of Video Generative Models with Latent World Models](https://mlsanity.com/paper/2601.10553/) (2026)
- [Interpreting Physics in Video World Models](https://mlsanity.com/paper/2602.07050/) (2026)
- [MoAlign: Motion-Centric Representation Alignment for Video Diffusion Models](https://mlsanity.com/paper/2510.19022/) (2025)

## Abstract (arXiv)

Video world models must generate physically plausible futures, not just realistic frames. Existing approaches typically use semantic, physical, or predictive information to guide the visual generation stream, leaving a fundamental question: where inside the generator should predictions of scene evolution live? Standard video tokens jointly encode appearance and dynamics, but provide no distinct state for learning and reading predictive dynamics. We answer this question with the Physical Registry: temporally grounded registry slots inside a video DiT that are initialized from an observation-conditioned forecast, co-evolve with video tokens, and receive future-representation supervision, making predictive dynamics an explicit, readable state of the generator. In a controlled comparison of predictive-state interfaces on Physics-IQ Verified, Physical Registry improves vanilla fine-tuning by 9.9/8.7 points on I2V/V2V, the largest gain among the interfaces we compare. Across all Cosmos and WAN backbones, Physical Registry improves Physics-IQ Verified scores. With only 0.45% additional parameters, it enables Cosmos 3 Nano 16B to surpass the published I2V score of Cosmos 3 Super 64B (43.56 vs. 42.7). On WorldModelBench, it also improves physical adherence and the total score for all four evaluated backbones. Because the registry becomes candidate-specific while remaining readable, the Physical Registry Selector (PRS) ranks emerging futures by how far their intermediate registry readouts depart from the shared forecast before full denoising is complete. Across four backbones, this selection improves I2V scores by 5.6-15.9% without completed-video external scoring. Together, these results support a broader principle: dynamics prediction should live as an explicit model state that co-evolves with the video representation. Project page: https://grainsack.github.io/physical-registry/
