# VGGA: Geometry-Grounded Autoencoder for Video Generation

arXiv: https://arxiv.org/abs/2610.16204 · HTML: https://mlsanity.com/paper/2610.16204/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 43 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Builds on (most cited first, 30 of 38)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [What Makes for Good Views for Contrastive Learning?](https://mlsanity.com/paper/2005.10243/) (2020)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformers](https://mlsanity.com/paper/2401.08740/) (2024)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think](https://mlsanity.com/paper/2410.06940/) (2024)
- [Language Model Beats Diffusion -- Tokenizer is Key to Visual Generation](https://mlsanity.com/paper/2310.05737/) (2023)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [Reconstruction vs. Generation: Taming Optimization Dilemma in Latent Diffusion Models](https://mlsanity.com/paper/2501.01423/) (2025)
- [Open-Sora Plan: Open-Source Large Video Generation Model](https://mlsanity.com/paper/2412.00131/) (2024)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [REPA-E: Unlocking VAE for End-to-End Tuning with Latent Diffusion Transformers](https://mlsanity.com/paper/2504.10483/) (2025)
- [Emergence of Invariance and Disentanglement in Deep Representations](https://mlsanity.com/paper/1706.01350/) (2017)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [Seedance 2.0: Advancing Video Generation for World Complexity](https://mlsanity.com/paper/2604.14148/) (2026)
- [UniTok: A Unified Tokenizer for Visual Generation and Understanding](https://mlsanity.com/paper/2502.20321/) (2025)
- [MEt3R: Measuring Multi-View Consistency in Generated Images](https://mlsanity.com/paper/2501.06336/) (2025)

## Abstract (arXiv)

Autoencoders are the core component of latent video generative models, compressing high-dimensional videos into compact latent spaces for downstream generation. However, existing video autoencoders are primarily optimized for pixel-level reconstruction, providing limited supervision for learning structured latent representations. We argue that videos should not be treated merely as signals to be reconstructed, but rather as 2D projections of dynamic 3D worlds that exhibit explicit and well-structured geometric properties. Building on this insight, we propose Video Geometry Grounded Autoencoder (VGGA), a geometry-aware video autoencoder that explicitly incorporates geometric constraints into the reconstruction process. Specifically, VGGA grounds the learned representations along three complementary geometric dimensions: Structural Depth, Motion Correspondence, and Projective Warping. These objectives are unified within a Video Geometry Decoder, which employs a shared spatio-temporal upsampling trunk to jointly optimize geometric learning and RGB reconstruction. Through these geometry-grounded objectives, VGGA encourages the latent representations to capture the underlying 3D structure and motion of dynamic scenes. VGGA consistently improves video generation across both geometry-centric and human-motion domains, reducing gFVD by 28.1% on RealEstate10K and 37.7% on Taichi-HD. Notably, these substantial generation improvements are achieved while maintaining comparable reconstruction quality, demonstrating that geometry-grounded representation learning yields a more effective latent space for video generation.
