# EgoAlign: Situated 3D Understanding without Situation Descriptions

arXiv: https://arxiv.org/abs/2610.16176 · HTML: https://mlsanity.com/paper/2610.16176/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 31 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Builds on (most cited first, 28 of 28)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment](https://mlsanity.com/paper/2308.04352/) (2023)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenes](https://mlsanity.com/paper/2308.08769/) (2023)
- [Grounded 3D-LLM with Referent Tokens](https://mlsanity.com/paper/2405.10370/) (2024)
- [Sonata: Self-Supervised Learning of Reliable Point Representations](https://mlsanity.com/paper/2503.16429/) (2025)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [3D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformer](https://mlsanity.com/paper/2501.01163/) (2025)
- [Multi-modal Situated Reasoning in 3D Scenes](https://mlsanity.com/paper/2409.02389/) (2024)
- [Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial Representations](https://mlsanity.com/paper/2510.23607/) (2025)
- [LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences](https://mlsanity.com/paper/2412.01292/) (2024)
- [Situational Awareness Matters in 3D Vision Language Reasoning](https://mlsanity.com/paper/2406.07544/) (2024)
- [SPARTUN3D: Situated Spatial Understanding of 3D World in Large Language Models](https://mlsanity.com/paper/2410.03878/) (2024)
- [Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis](https://mlsanity.com/paper/2503.22420/) (2025)
- [PerLA: Perceptive 3D Language Assistant](https://mlsanity.com/paper/2411.19774/) (2024)
- [Do 3D Large Language Models Really Understand 3D Spatial Relationships?](https://mlsanity.com/paper/2603.23523/) (2026)
- [SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes](https://mlsanity.com/paper/2510.16714/) (2025)
- [Empowering Large Language Models with 3D Situation Awareness](https://mlsanity.com/paper/2503.23024/) (2025)
- [Qwen-3D: A Generalist 3D Vision-Language Model for Spatial Understanding](https://mlsanity.com/paper/2608.02980/) (2026)
- [Direction-aware 3D Large Multimodal Models](https://mlsanity.com/paper/2602.19063/) (2026)

## Abstract (arXiv)

Situated 3D Question Answering requires models to interpret a 3D scene relative to an agent's pose. Existing methods commonly convey that pose through a natural-language situation description, which may be unavailable or costly to obtain in real-world deployments. While some methods additionally incorporate numerical pose, we find that randomly shuffling the agent pose causes little performance degradation, indicating limited functional dependence on the numerical pose. To address this gap, we introduce EgoAlign, a simple 3D language model that represents a scene in an agent-centric coordinate frame, together with a dedicated egocentric alignment stage comprising four complementary tasks: object category recognition, egocentric direction prediction, metric distance estimation, and spatial relation prediction. This stage teaches the model to consistently interpret scene geometry relative to the agent's pose before task-specific fine-tuning. EgoAlign achieves the strongest performance on SQA3D, Real-3DQA, and MSQA among compared methods while remaining highly efficient. More importantly, removing textual situation descriptions yields comparable or better downstream performance, whereas shuffling EgoAlign's numerical pose causes substantial degradation. These results show that EgoAlign establishes agent-centric spatial context directly from numerical pose without requiring textual situation descriptions.
