# Unravel: Recovering an Interactive 3D Scene from a Single Image

arXiv: https://arxiv.org/abs/2610.16146 · HTML: https://mlsanity.com/paper/2610.16146/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 43 references that are in the map.
- First posted on arXiv 12 Oct 2026.

## Builds on (most cited first, 30 of 41)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image](https://mlsanity.com/paper/2405.20343/) (2024)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation](https://mlsanity.com/paper/2412.03558/) (2024)
- [Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention](https://mlsanity.com/paper/2505.17412/) (2025)
- [CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image](https://mlsanity.com/paper/2502.12894/) (2025)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)

## Abstract (arXiv)

We present Unravel, a training-free framework that turns a single image into an interactive 3D scene, where every object is an independent and movable asset. Existing generators either produce one entangled geometry in which no object can be moved, or predict all objects in one feed-forward pass, where a wrong guess cannot be detected or repaired. Unravel instead takes a different approach: it first takes the scene apart, and then puts it back together. Starting from the input image, an agentic harness that iteratively peels the image layer by layer, and adopts point cloud as major modality for spatial relationship recovery. Specifically, a vision-language model plans which objects are fully visible, an image editor removes them and restores the occluded regions. Every edit is verified before being incorporated into the reconstruction. This process gradually turns occluded parts of the scene into direct observation, allowing objects to be reconstructed when they are best exposed rather than hallucinated from the original image alone. The scene is then rebuilt in reverse removal order, so that the supporting objects are naturally placed before the objects they support. Since a single-view image only reveals part of an object, we treat the observed points as a lower bound on its size: an asset may grow to cover its points, but can not shrink away from them. Finally, we physically settle the reconstructed scene to remove floating objects and interpenetrations, followed by an agentic audit that corrects remaining placement errors. Extensive experiments on diverse indoor scenes show that Unravel recovers more objects, places them more faithfully, and produces scenes that are more physically-plausible than existing methods.
