# Sharper Frames, Worse Rooms: Viewpoint Coverage Dominates Image Quality in Feed-Forward 3D Reconstruction

arXiv: https://arxiv.org/abs/2610.15854 · HTML: https://mlsanity.com/paper/2610.15854/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 24 references that are in the map.
- First posted on arXiv 11 Oct 2026.

## Placed in

- LLM reasoning

## Builds on (most cited first, 12 of 12)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [MDP3: A Training-free Approach for List-wise Frame Selection in Video-LLMs](https://mlsanity.com/paper/2501.02885/) (2025)
- [MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion](https://mlsanity.com/paper/2504.20040/) (2025)
- [Review of Feed-forward 3D Reconstruction: From DUSt3R to VGGT](https://mlsanity.com/paper/2507.08448/) (2025)
- [Revisiting Gradient-based Uncertainty for Monocular Depth Estimation](https://mlsanity.com/paper/2502.05964/) (2025)
- [Adaptive Keyframe Selection for Scalable 3D Scene Reconstruction in Dynamic Environments](https://mlsanity.com/paper/2510.23928/) (2025)
- [EvidMTL: Evidential Multi-Task Learning for Uncertainty-Aware Semantic Surface Mapping from Monocular RGB Images](https://mlsanity.com/paper/2503.04441/) (2025)
- [UfM*: Uncertainty from Motion* for DNN Depth Estimation Using Gaussians](https://mlsanity.com/paper/2605.23098/) (2026)

## Abstract (arXiv)

Grounded spatial reasoning about indoor scenes rests on a geometric reconstruction that the multimodal system does not itself produce. Feed-forward multi-view reconstruction models operate under a fixed view budget, making frame selection a critical upstream decision. We show that under this setting the conventional preference for sharp frames can be actively harmful. Across nine handheld room scans, selecting the sharpest 16 of 200 candidate frames is the worst strategy we test, reaching 48% room dimension error where uniform temporal sampling reaches 3%. We trace this failure to a coupling between image quality and camera motion: sharp frames tend to occur during slow motion and therefore concentrate the selection in a narrow angular region, leaving 192^circ of the room unobserved in the case we illustrate and over 300^circ in the worst cells. A 2×2 factorial experiment that independently manipulates viewpoint spread and per-frame sharpness shows that spread has roughly three times the main effect of quality, and that blurry but well spread selections outperform sharp but clustered selections in 8 of 9 captures. The advantage also diminishes as the frame budget increases and angular coverage saturates, consistent with this mechanism. Finally, we ask whether the failure is detectable at inference: the reconstruction model's multi-view consistency score increases with reconstruction error, while a vision-language model given the same frames reports confidence unrelated to its own spatial estimation error. Under small view budgets, viewpoint coverage is a more important constraint than per-frame image quality, and neither uncertainty signal available at inference reveals this upstream failure.
