# FARL: A Fully Automated Pipeline of RL Interface and Solver Design

arXiv: https://arxiv.org/abs/2610.15691 · HTML: https://mlsanity.com/paper/2610.15691/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 32 references that are in the map.
- First posted on arXiv 11 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 22 of 22)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [MLAgentBench: Evaluating Language Agents on Machine Learning Experimentation](https://mlsanity.com/paper/2310.03302/) (2023)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [ReEvo: Large Language Models as Hyper-Heuristics with Reflective Evolution](https://mlsanity.com/paper/2402.01145/) (2024)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [A System for Massively Parallel Hyperparameter Tuning](https://mlsanity.com/paper/1810.05934/) (2018)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [ARLO: A Framework for Automated Reinforcement Learning](https://mlsanity.com/paper/2205.10416/) (2022)
- [RDA: Reward Design Agent for Reinforcement Learning](https://mlsanity.com/paper/2606.01672/) (2026)
- [Discovering Reinforcement Learning Interfaces with Large Language Models](https://mlsanity.com/paper/2605.03408/) (2026)
- [RHyVE: Competence-Aware Verification and Phase-Aware Deployment for LLM-Generated Reward Hypotheses](https://mlsanity.com/paper/2604.28056/) (2026)

## Abstract (arXiv)

Existing reinforcement learning (RL) largely focuses on optimizing learning algorithms within a pre-defined task formulation, while applying RL to new tasks still relies heavily on human expertise to design the learning pipeline: what an agent observes, how it is rewarded, which algorithm it uses, and how training is configured. Automating these choices is challenging because they are tightly coupled. We introduce FARL (Fully Automated Reinforcement Learning), a framework that automates RL design by jointly searching observation and reward programs, learning algorithms, and training settings. FARL uses training statistics and observed behavior to diagnose failures, propose changes, and test whether they improve learning. Its search preserves diverse candidates and the controls needed for these tests, using a staged budget to screen designs before investing in longer training. Experimental memory records each finding together with its conditions, so an unsuccessful component can be reconsidered in a different combination. Across expert-withheld and expert-available settings, FARL outperforms the evaluated automated baselines on challenging navigation, locomotion, and manipulation tasks. On Adroit Hand Relocate, FARL achieves 97.1% success at 5M training steps per policy, compared with 0% for Eureka and LiMEN and 1.0% for native Proximal Policy Optimization (PPO) under the same policy training budget.
