# UMAS3D: Unified Mask-Free 3D Editing with Region-Adaptive Source Preservation

arXiv: https://arxiv.org/abs/2610.15533 · HTML: https://mlsanity.com/paper/2610.15533/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 58 of its 65 references that are in the map.
- First posted on arXiv 11 Oct 2026.

## Builds on (most cited first, 30 of 58)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [OmniGen: Unified Image Generation](https://mlsanity.com/paper/2409.11340/) (2024)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [AnyEdit: Mastering Unified High-Quality Image Editing for Any Idea](https://mlsanity.com/paper/2411.15738/) (2024)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Vox-E: Text-guided Voxel Editing of 3D Objects](https://mlsanity.com/paper/2303.12048/) (2023)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [UniReal: Universal Image Generation and Editing via Learning Real-world Dynamics](https://mlsanity.com/paper/2412.07774/) (2024)
- [PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyond](https://mlsanity.com/paper/2504.11451/) (2025)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://mlsanity.com/paper/2308.10608/) (2023)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [Generic 3D Diffusion Adapter Using Controlled Multi-View Editing](https://mlsanity.com/paper/2403.12032/) (2024)
- [Posterior Distillation Sampling](https://mlsanity.com/paper/2311.13831/) (2023)
- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting](https://mlsanity.com/paper/2412.11520/) (2024)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting](https://mlsanity.com/paper/2403.05154/) (2024)
- [FreeEdit: Mask-free Reference-based Image Editing with Multi-modal Instruction](https://mlsanity.com/paper/2409.18071/) (2024)
- [Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images](https://mlsanity.com/paper/2407.06191/) (2024)
- [SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians](https://mlsanity.com/paper/2412.10231/) (2024)

## Abstract (arXiv)

3D editing aims to modify an existing 3D asset according to user intent while preserving geometry and appearance outside the intended edit region. Existing methods often rely on task-specific training, source-3D inversion, or external 3D masks, and lack a unified framework for diverse editing conditions and tasks. We propose UMAS3D, a unified 3D editing framework that is training-free, inversion-free, and free from external 3D masks. UMAS3D converts text, bounding boxes, reference images, and their combinations into common target-view guidance, after which addition, deletion, modification, appearance, and pose editing share the same downstream 3D generation process. Our key insight is to couple online edit-region estimation with region-aware source preservation. Mask-Free Adaptive Region Modeling (MARM) initializes an Edit/Keep prior from source-target visual differences and progressively refines it as the target structure evolves, while Source-Guided Preservation Steering (SGPS) constrains the current Keep-region states to retain source geometry and appearance without suppressing target-driven changes. Experiments show that UMAS3D supports addition, deletion, modification, appearance, and pose editing while effectively preserving unedited source content. These advances make UMAS3D a unified framework for flexible and source-preserving 3D editing across diverse editing conditions.
