# Harnessing VLM in Embodied RL: From Reward Regressor to Success Detector via Exploration-Augmented Key-Observation Gating

arXiv: https://arxiv.org/abs/2610.15401 · HTML: https://mlsanity.com/paper/2610.15401/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 27 references that are in the map.
- First posted on arXiv 11 Oct 2026.

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [LIV: Language-Image Representations and Rewards for Robotic Control](https://mlsanity.com/paper/2306.00958/) (2023)
- [DreamGen: Unlocking Generalization in Robot Learning through Video World Models](https://mlsanity.com/paper/2505.12705/) (2025)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Vision-Language Models as Success Detectors](https://mlsanity.com/paper/2303.07280/) (2023)
- [A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning](https://mlsanity.com/paper/2509.15937/) (2025)
- [Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons](https://mlsanity.com/paper/2603.02115/) (2026)
- [Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning](https://mlsanity.com/paper/2310.15145/) (2023)
- [RoboReward: General-Purpose Vision-Language Reward Models for Robotics](https://mlsanity.com/paper/2601.00675/) (2026)
- [Adversarial Imitation Learning from Visual Observations using Latent Information](https://mlsanity.com/paper/2309.17371/) (2023)
- [Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations](https://mlsanity.com/paper/2512.21586/) (2025)
- [Dual-Granularity Contrastive Reward via Generated Episodic Guidance for Efficient Embodied RL](https://mlsanity.com/paper/2602.12636/) (2026)

## Abstract (arXiv)

VLMs provide promising solutions to embodied reward design. Most current methods that train VLMs as reward regressors not only require extensive annotations but are also primarily designed for finetuning pretrained policies, and perform less well in the more challenging from-scratch RL setting. This issue stems from a fundamental mismatch: regressing precise rewards is misaligned with what VLMs naturally excel at. We posit that it is more aligned with VLMs' inherent multi-modal VQA capabilities for the models to function as success detectors, and propose VLM success reward via Exploration-Augmented Key-Observation Gating (VLMeg) to well harness VLM for embodied reward design. As the core of VLMeg, the proposed exploration-augmented key-observation gating first determines whether the current RL episode is judgment-worthy based on its similarity to a generated success trajectory. Then, the key observation with the lowest confusion from the judgment-worthy episode will be selected for VLM evaluation as episodic reward. This gating mechanism not only avoids redundant calls but also enables higher detection accuracy of VLM. Considering the sparsity of judgment-worthy episodes, the advanced exploration incentives based on the generated trajectory are introduced, enabling more efficient exploration toward judgment-worthy trajectories for more VLM reward triggers and thus gaining higher RL efficiency. Extensive experiments in MetaWorld demonstrate VLMeg achieves state-of-the-art from-scratch RL, outperforming advanced VLM-based baselines on 12 challenging reward-free tasks. Furthermore, VLMeg also enables effective RL without any ground-truth reward in 3 challenging real-world experiments. Code will be open after acceptance at https://github.com/Raina915/VLMeg.
