# ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling

arXiv: https://arxiv.org/abs/2610.15166 · HTML: https://mlsanity.com/paper/2610.15166/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 24 of its 34 references that are in the map.
- First posted on arXiv 10 Oct 2026.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 24 of 24)

- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [Design2Code: Benchmarking Multimodal Code Generation for Automated Front-End Engineering](https://mlsanity.com/paper/2403.03163/) (2024)
- [DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression](https://mlsanity.com/paper/2609.19969/) (2026)
- [PAI-Bench: A Comprehensive Benchmark For Physical AI](https://mlsanity.com/paper/2512.01989/) (2025)
- [ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents](https://mlsanity.com/paper/2507.22827/) (2025)
- [Code2Worlds: Empowering Coding LLMs for 4D World Generation](https://mlsanity.com/paper/2602.11757/) (2026)
- [SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning](https://mlsanity.com/paper/2605.09423/) (2026)
- [BenchCAD: A Comprehensive, Industry-Standard Benchmark for Programmatic CAD](https://mlsanity.com/paper/2605.10865/) (2026)
- [3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code](https://mlsanity.com/paper/2606.01057/) (2026)
- [Code World Model: Coding Agent as World Brain](https://mlsanity.com/paper/2608.25927/) (2026)
- [Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning](https://mlsanity.com/paper/2608.27549/) (2026)
- [PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement](https://mlsanity.com/paper/2604.23580/) (2026)
- [MVP-Bench: Can Large Vision--Language Models Conduct Multi-level Visual Perception Like Humans?](https://mlsanity.com/paper/2410.04345/) (2024)
- [Widget2Code: From Visual Widgets to UI Code via Multimodal LLMs](https://mlsanity.com/paper/2512.19918/) (2025)
- [VisRefiner: Learning from Visual Differences for Screenshot-to-Code Generation](https://mlsanity.com/paper/2602.05998/) (2026)
- [WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis](https://mlsanity.com/paper/2606.01869/) (2026)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction](https://mlsanity.com/paper/2602.13294/) (2026)
- [MPMWorlds: Material-Point-Method Simulations for Inferring and Extrapolating Physical Dynamics](https://mlsanity.com/paper/2606.01538/) (2026)
- [PhysMind: From Video to Executable Worlds for Training-Free Physical Reasoning](https://mlsanity.com/paper/2608.04575/) (2026)
- [Nova3D: Code-Native Generation of Programmable 3D Assets](https://mlsanity.com/paper/2607.22738/) (2026)
- [PACE-Bench: Benchmarking Physics Adaptation via Code Evolution in Dynamic Environments](https://mlsanity.com/paper/2608.14441/) (2026)
- [From Visual Widgets to UI Code: Efficient Tool-Grounded Generation](https://mlsanity.com/paper/2608.12611/) (2026)
- [PhysVista: Benchmarking Physical Intelligence in VLMs via a Perception-Reasoning-Assessment Loop](https://mlsanity.com/paper/2610.00559/) (2026)

## Abstract (arXiv)

Coding agents are increasingly evolving beyond reproducing what a world looks like toward constructing executable worlds that capture how a world works. This shift calls for executable world modeling, which integrates two core capabilities: world understanding, reasoning about the underlying structural, mechanical, and causal principles of a world, and executable realization, translating that understanding into a code-based system whose behavior emerges from physical interactions. However, existing benchmarks provide only fragmented evaluations centered on physical reasoning, visual fidelity, or behavioral correctness, leaving the integration of these capabilities insufficiently assessed. To bridge this gap, we introduce ExeWorldBench, to our knowledge the first benchmark to comprehensively evaluate world understanding and executable realization through code-based 3D world construction. ExeWorldBench comprises three progressively challenging tasks: Mechanism Executability, which evaluates the realization of individual mechanisms from visual observations; Compositional Executability, which extends to multi-stage systems with spatial, mechanical, and causal dependencies; and Intent-Driven Executable World Synthesis, which requires constructing executable worlds from high-level goals and physical requirements. Extensive experiments on frontier models reveal substantial limitations in executable world modeling, offering insights into the development of more physically grounded and causally coherent world construction systems.
