# Compositional Average Velocity Modeling for Efficient Diffusion Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.14941 · HTML: https://mlsanity.com/paper/2610.14941/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 34 of its 36 references that are in the map.
- First posted on arXiv 10 Oct 2026.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [SoftGroup for 3D Instance Segmentation on Point Clouds](https://mlsanity.com/paper/2203.01509/) (2022)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Efficient Diffusion Policies for Offline Reinforcement Learning](https://mlsanity.com/paper/2305.20081/) (2023)
- [Diffusion Models for Reinforcement Learning: A Survey](https://mlsanity.com/paper/2311.01223/) (2023)
- [Is Value Learning Really the Main Bottleneck in Offline RL?](https://mlsanity.com/paper/2406.09329/) (2024)
- [Score Regularized Policy Optimization through Diffusion Behavior](https://mlsanity.com/paper/2310.07297/) (2023)
- [Diffusion Policies creating a Trust Region for Offline Reinforcement Learning](https://mlsanity.com/paper/2405.19690/) (2024)
- [CleanDiffuser: An Easy-to-use Modularized Library for Diffusion Models in Decision Making](https://mlsanity.com/paper/2406.09509/) (2024)
- [What Makes a Good Diffusion Planner for Decision Making?](https://mlsanity.com/paper/2503.00535/) (2025)
- [One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlow](https://mlsanity.com/paper/2511.13035/) (2025)
- [Sample-efficient Reinforcement Learning Representation Learning with Curiosity Contrastive Forward Dynamics Model](https://mlsanity.com/paper/2103.08255/) (2021)
- [Scalable SoftGroup for 3D Instance Segmentation on Point Clouds](https://mlsanity.com/paper/2209.08263/) (2022)
- [One-Step Flow Q-Learning: Addressing the Diffusion Policy Bottleneck in Offline Reinforcement Learning](https://mlsanity.com/paper/2508.13904/) (2025)
- [Robust MAML: Prioritization task buffer with adaptive learning process for model-agnostic meta-learning](https://mlsanity.com/paper/2103.08233/) (2021)
- [Towards Robust Policy: Enhancing Offline Reinforcement Learning with Adversarial Attacks and Defenses](https://mlsanity.com/paper/2405.11206/) (2024)
- [Hamiltonian Score Matching and Generative Flows](https://mlsanity.com/paper/2410.20470/) (2024)
- [Habitizing Diffusion Planning for Efficient and Effective Decision Making](https://mlsanity.com/paper/2502.06401/) (2025)

## Abstract (arXiv)

Diffusion-based policies have recently emerged as a powerful paradigm for offline reinforcement learning, but their reliance on multi-step denoising introduces substantial computational overhead and requires backpropagation through time during training, limiting scalability and practical deployment. In this work, we propose Instant Flow Q-Learning (InsQL), a single-step generative policy learning framework that retains the expressive capacity of diffusion models while eliminating iterative sampling and BPTT. InsQL builds on the flow-matching perspective of diffusion policies, but replaces marginal velocity parameterization with average-velocity modeling and introduces a principled compositional mechanism, yielding a theoretically grounded objective that learns average velocity consistently across scales. This formulation provides a direct noise-to-action mapping and enables single-step action generation. InsQL further unifies compositional average-velocity modeling with behavior-regularized actor--critic optimization in a single framework, requiring only a single policy network and avoiding distillation, multi-stage procedures, and Jacobian computations during training. At inference time, actions are generated in a single forward pass and can be refined via value-guided candidate selection to improve performance. Extensive experiments on standard offline RL benchmarks and real-world robotic manipulation tasks show that InsQL matches or surpasses state-of-the-art diffusion-based methods while substantially reducing both training and inference time. Overall, these results establish compositional average-velocity modeling as an efficient and scalable alternative to multi-step generative policies for offline RL.
