# Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination

arXiv: https://arxiv.org/abs/2610.14911 · HTML: https://mlsanity.com/paper/2610.14911/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 47 of its 56 references that are in the map.
- First posted on arXiv 10 Oct 2026.

## Builds on (most cited first, 30 of 47)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligence](https://mlsanity.com/paper/2606.19348/) (2026)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Object Motion Guided Human Motion Synthesis](https://mlsanity.com/paper/2309.16237/) (2023)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions](https://mlsanity.com/paper/2212.07555/) (2022)
- [MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting](https://mlsanity.com/paper/2409.14393/) (2024)
- [Controllable Human-Object Interaction Synthesis](https://mlsanity.com/paper/2312.03913/) (2023)
- [Synthesizing Physical Character-Scene Interactions](https://mlsanity.com/paper/2302.00883/) (2023)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [Unified Human-Scene Interaction via Prompted Chain-of-Contacts](https://mlsanity.com/paper/2309.07918/) (2023)
- [HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models](https://mlsanity.com/paper/2312.06553/) (2023)
- [PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction](https://mlsanity.com/paper/2312.04393/) (2023)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [Human-Object Interaction from Human-Level Instructions](https://mlsanity.com/paper/2406.17840/) (2024)
- [TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization](https://mlsanity.com/paper/2503.19901/) (2025)
- [StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework](https://mlsanity.com/paper/2405.05691/) (2024)
- [Synthesizing Physically Plausible Human Motions in 3D Scenes](https://mlsanity.com/paper/2308.09036/) (2023)
- [Hierarchical Planning and Control for Box Loco-Manipulation](https://mlsanity.com/paper/2306.09532/) (2023)
- [CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics](https://mlsanity.com/paper/2406.14558/) (2024)
- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations](https://mlsanity.com/paper/2303.13129/) (2023)
- [Simulation and Retargeting of Complex Multi-Character Interactions](https://mlsanity.com/paper/2305.20041/) (2023)
- [SkillMimic: Learning Basketball Interaction Skills from Demonstrations](https://mlsanity.com/paper/2408.15270/) (2024)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)

## Abstract (arXiv)

Multi-human cooperative object manipulation is a highly challenging topic in humanoid control. While existing methods can handle simple collaborative carrying tasks, they struggle with role-dependent, long-horizon, and sequential cooperative manipulation. To address this issue, we propose a hierarchical commander-executor framework that enables multiple agents to accomplish complex collaborative tasks in distinct ways. Specifically, a commander combines instructions and scene information for joint semantic and geometric planning. It then decomposes the task into role-specific subtasks and generates shared object-centric coordination plans, specifying execution timing, target positions, and manipulation actions for each agent. Conditioned on the commander's high-level strategy and each agent's local observations, the executor learns a low-level physics-based policy through a solo-to-cooperative curriculum to realize coordinated human-object interactions. The planned object trajectory provides a shared coordination target, while root positions and grasping instructions specify role-dependent execution cues. We evaluate our method on a variety of object manipulation tasks, demonstrating its ability to execute long-horizon tasks that combine different types of collaboration and to scale from two-agent to multi-agent cooperation. Extensive experiments further show that our approach achieves higher success rates compared to state-of-the-art methods. Code will be made publicly available at https://github.com/TJU-3DV/Co-Manipulation.
