# ASIWorld: Benchmarking Autonomous Agents in a Persistent Survival Sandbox

arXiv: https://arxiv.org/abs/2610.14807 · HTML: https://mlsanity.com/paper/2610.14807/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 20 references that are in the map.
- First posted on arXiv 10 Oct 2026.

## Builds on (most cited first, 19 of 19)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [AI Agents That Matter](https://mlsanity.com/paper/2407.01502/) (2024)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents](https://mlsanity.com/paper/1903.00784/) (2019)
- [Gaia2: Benchmarking LLM Agents on Dynamic and Asynchronous Environments](https://mlsanity.com/paper/2602.11964/) (2026)
- [Robotouille: An Asynchronous Planning Benchmark for LLM Agents](https://mlsanity.com/paper/2502.05227/) (2025)
- [MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs](https://mlsanity.com/paper/2403.19267/) (2024)

## Abstract (arXiv)

Evaluating autonomous agents requires examining whether they can translate goals into coherent action across extended interactions. In persistent environments, this requires coordinating interdependent actions under incomplete observations, accounting for delayed effects, and adapting as earlier decisions shape subsequent opportunities. We introduce ASIWorld, a survival sandbox that combines persistent world and character state with character-scoped observations and a programmable asynchronous interface to study sustained goal execution. Agents pursue interdependent production and exploration tasks through direct actions or agent-authored programs that continue running between model calls. The evaluation assesses task success, the attainment of development achievements, and survival costs, complemented by an analysis of execution behavior. In an exploratory study of nine agent configurations using a common harness, eight complete the production task and six complete both tasks. Analyses of execution trajectories and performance across difficulty levels reveal different preparation, combat, and recovery behaviors among configurations with similar task outcomes. Incomplete preparation is associated with stalled progression, while configurations that complete the tasks differ in survival costs and the fulfillment of additional achievement criteria. These findings illustrate the value of assessing sustained goal execution through both task outcomes and the behaviors and costs associated with achieving them.
