# PURE: Refining Feed-forward 3D Reconstruction with Unlabeled Post-training

arXiv: https://arxiv.org/abs/2610.14698 · HTML: https://mlsanity.com/paper/2610.14698/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 52 references that are in the map.
- First posted on arXiv 10 Oct 2026.

## Builds on (most cited first, 30 of 32)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Tracking](https://mlsanity.com/paper/2307.15055/) (2023)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise](https://mlsanity.com/paper/2501.08331/) (2025)
- [ParticleSfM: Exploiting Dense Point Trajectories for Localizing Moving Cameras in the Wild](https://mlsanity.com/paper/2207.09137/) (2022)
- [Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory](https://mlsanity.com/paper/2507.02863/) (2025)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [GIM: Learning Generalizable Image Matcher From Internet Videos](https://mlsanity.com/paper/2402.11095/) (2024)
- [Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors](https://mlsanity.com/paper/2503.17316/) (2025)
- [OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling](https://mlsanity.com/paper/2509.12201/) (2025)
- [LEAP-VO: Long-term Effective Any Point Tracking for Visual Odometry](https://mlsanity.com/paper/2401.01887/) (2024)
- [I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions](https://mlsanity.com/paper/2312.08869/) (2023)
- [Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene](https://mlsanity.com/paper/2503.12307/) (2025)
- [Test3R: Learning to Reconstruct 3D at Test Time](https://mlsanity.com/paper/2506.13750/) (2025)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling](https://mlsanity.com/paper/2507.02363/) (2025)
- [Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels](https://mlsanity.com/paper/2603.02573/) (2026)
- [UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass](https://mlsanity.com/paper/2601.01222/) (2026)
- [TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels](https://mlsanity.com/paper/2512.08358/) (2025)

## Abstract (arXiv)

Feed-forward 3D reconstruction models have achieved remarkable progress through large-scale training and strong learned priors. However, they remain fragile when applied to dynamic in-the-wild videos, where non-rigid motion, occlusions, and illumination changes are prevalent. A key limitation lies in their reliance on expensive depth and camera pose annotations, which hinders scaling to diverse real-world dynamic data and restricts generalization. To address this issue, we propose PURE, an unlabeled post-training refinement framework that improves depth and camera estimation without requiring ground-truth supervision. Instead of relying on annotations, PURE elegantly distills robust structural knowledge from state-of-the-art 2D priors into 4D feed-forward architectures. PURE leverages relative depth constraints, affine-invariant geometry distillation, and pose refinement based on feature correspondences to stabilize geometric predictions under challenging dynamic conditions. Extensive experiments on both synthetic and real-world dynamic benchmarks demonstrate that PURE delivers consistent improvements across multiple state-of-the-art architectures. Furthermore, our data-efficient paradigm effectively mitigates domain shifts, successfully unlocking the architectural limits of these base models in challenging, in-the-wild dynamic scenes.
