# GG-Nav: Goal-oriented Grounding Chain-of-Thought Elicits Reasoning in Navigation Foundation Models

arXiv: https://arxiv.org/abs/2610.14541 · HTML: https://mlsanity.com/paper/2610.14541/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 37 of its 45 references that are in the map.
- First posted on arXiv 10 Oct 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 37)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks](https://mlsanity.com/paper/2412.06224/) (2024)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [L3MVN: Leveraging Large Language Models for Visual Target Navigation](https://mlsanity.com/paper/2304.05501/) (2023)
- [StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling](https://mlsanity.com/paper/2507.05240/) (2025)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation](https://mlsanity.com/paper/2410.08189/) (2024)
- [PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav](https://mlsanity.com/paper/2301.07302/) (2023)
- [Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill](https://mlsanity.com/paper/2309.10309/) (2023)
- [Embodied Navigation Foundation Model](https://mlsanity.com/paper/2509.12129/) (2025)
- [OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Models](https://mlsanity.com/paper/2402.10670/) (2024)
- [Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigation](https://mlsanity.com/paper/2512.08186/) (2025)
- [VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Model](https://mlsanity.com/paper/2401.02695/) (2024)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation](https://mlsanity.com/paper/2507.04047/) (2025)
- [Learning to Map for Active Semantic Goal Navigation](https://mlsanity.com/paper/2106.15648/) (2021)
- [Emma-X: An Embodied Multimodal Action Model with Grounded Chain of Thought and Look-ahead Spatial Reasoning](https://mlsanity.com/paper/2412.11974/) (2024)
- [WMNav: Integrating Vision-Language Models into World Models for Object Goal Navigation](https://mlsanity.com/paper/2503.02247/) (2025)
- [Nav-R1: Reasoning and Navigation in Embodied Scenes](https://mlsanity.com/paper/2509.10884/) (2025)
- [CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMs](https://mlsanity.com/paper/2412.10439/) (2024)
- [TriHelper: Zero-Shot Object Navigation with Dynamic Assistance](https://mlsanity.com/paper/2403.15223/) (2024)
- [GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidance](https://mlsanity.com/paper/2410.23978/) (2024)
- [BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigation](https://mlsanity.com/paper/2506.06487/) (2025)

## Abstract (arXiv)

Emerging strong Vision-Language Models (VLMs) have advanced navigation foundation models. However, these models still have unsatisfactory performance on goal-oriented navigation settings. In this paper, we first conduct a motivating study revealing that the key issue lies in the insufficient utilization of streaming observations and imprecise target localization. To tackle these challenges, we propose GG-Nav, a simple yet effective navigation framework that learns a structured chain-of-thought (CoT) mechanism via supervised fine-tuning to explicitly localize goal-relevant instances, accumulate grounding evidence, and support more reliable decision-making. Specifically, the structured CoT is designed with two key stages: (i) Observation-to-Evidence, which reasons over all intermediate frames between adjacent decision steps to retain useful goal-related evidence; and (ii) Evidence-to-Decision, which integrates the current observation with accumulated evidence to ground the target and support the generation of navigation actions or clarification questions. Extensive experiments show that GG-Nav outperforms the state-of-the-art methods in terms of success rates on the HM3D ObjectNav, VL-LN, and CoIN benchmarks by 3.1%, 16.6%, and 5.3%, respectively. Ablation studies further show that accumulating evidence from intermediate observations reduces evidence-missing failures by 11.6%, while explicit grounding reduces stopping errors by 49.4%. We also deploy GG-Nav on a Unitree Go2 robot, demonstrating its zero-shot generalization capability in unseen real-world environments.
