# Sparse-TD-JEPA: Improving Zero-Shot Reinforcement Learning With Sparse Latent Task Representations

arXiv: https://arxiv.org/abs/2610.14400 · HTML: https://mlsanity.com/paper/2610.14400/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 31 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 21 of 21)

- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [Sparsity in Deep Learning: Pruning and growth for efficient inference and training in neural networks](https://mlsanity.com/paper/2102.00554/) (2021)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [k-Sparse Autoencoders](https://mlsanity.com/paper/1312.5663/) (2013)
- [L2 Regularization versus Batch and Weight Normalization](https://mlsanity.com/paper/1706.05350/) (2017)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [Dropout Training as Adaptive Regularization](https://mlsanity.com/paper/1307.1493/) (2013)
- [The Laplacian in RL: Learning Representations with Efficient Approximations](https://mlsanity.com/paper/1810.04586/) (2018)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [The Utility of Sparse Representations for Control in Reinforcement Learning](https://mlsanity.com/paper/1811.06626/) (2018)
- [TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement Learning](https://mlsanity.com/paper/2510.00739/) (2025)
- [Self-Predictive Representations for Combinatorial Generalization in Behavioral Cloning](https://mlsanity.com/paper/2506.10137/) (2025)
- [Regularized Latent Dynamics Prediction is a Strong Baseline For Behavioral Foundation Models](https://mlsanity.com/paper/2603.15857/) (2026)

## Abstract (arXiv)

Successor-feature-based zero-shot reinforcement learning methods pre-train a task encoder and successor-feature predictor on offline, reward-free data, then recover a policy at test time by solving a closed-form linear regression over a small labeled dataset. We identify an underexplored limitation of this approach: when the task encoder produces dense representations, the inferred reward signal becomes diffuse across the state space, reducing the contrast between goal-relevant states and the background and providing a weaker signal for the policy to follow. We address this limitation by introducing an l1 sparsity penalty that concentrates reward-predictive structure into a smaller effective subspace of the task encoder's latent space. The penalty is applied only during training and requires no architectural change or modification to the closed-form inference procedure. We instantiate this approach as Sparse-TD-JEPA, a single-line of code addition based on Temporal-Difference Joint-Embedding Predictive Architecture (TD-JEPA) that significantly improved its performance in zero-shot reinforcement learning. We evaluate Sparse-TD-JEPA on 65 tasks across the DeepMind Control (DMC) Suite and OGBench, covering locomotion, navigation, trajectory stitching, puzzle solving, and robotic manipulation. Sparse-TD-JEPA improves over TD-JEPA in all 13 domain-level comparisons. On DMC, it increases the average return from 661 +- 6 to 714 +- 3. On OGBench, it increases the average success rate from 38.0 +- 0.8 to 48.4 +- 2.3, with improvements of 13.4-18.0 percentage points on the evaluated antmaze navigation and stitching domains. Overall, Sparse-TD-JEPA achieves the highest mean performance among established zero-shot baselines in nine of the 13 domains. Analysis further shows that sparsity produces a sharper and more task-informative inferred reward landscape.
