# Latent World Action Model for GUI Agents

arXiv: https://arxiv.org/abs/2610.14228 · HTML: https://mlsanity.com/paper/2610.14228/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 33 of its 39 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 33)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [UniVLA: Learning to Act Anywhere with Task-centric Latent Actions](https://mlsanity.com/paper/2505.06111/) (2025)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [ToRA: A Tool-Integrated Reasoning Agent for Mathematical Problem Solving](https://mlsanity.com/paper/2309.17452/) (2023)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Android in the Zoo: Chain-of-Action-Thought for GUI Agents](https://mlsanity.com/paper/2403.02713/) (2024)
- [Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents](https://mlsanity.com/paper/2411.06559/) (2024)
- [Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation](https://mlsanity.com/paper/2410.13232/) (2024)
- [UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction](https://mlsanity.com/paper/2503.15661/) (2025)
- [ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay](https://mlsanity.com/paper/2505.16282/) (2025)
- [Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels](https://mlsanity.com/paper/2101.04893/) (2021)
- [Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automation](https://mlsanity.com/paper/2312.03003/) (2023)
- [MobileGUI-RL: Advancing Mobile GUI Agent through Reinforcement Learning in Online Environment](https://mlsanity.com/paper/2507.05720/) (2025)
- [LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies](https://mlsanity.com/paper/2606.15768/) (2026)
- [DriveLaW:Unifying Planning and Video Generation in a Latent Driving World](https://mlsanity.com/paper/2512.23421/) (2025)
- [DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Driving](https://mlsanity.com/paper/2602.06521/) (2026)
- [ViMo: A Generative Visual GUI World Model for App Agents](https://mlsanity.com/paper/2504.13936/) (2025)
- [Code2World: A GUI World Model via Renderable Code Generation](https://mlsanity.com/paper/2602.09856/) (2026)
- [GUI-Reflection: Empowering Multimodal GUI Models with Self-Reflection Behavior](https://mlsanity.com/paper/2506.08012/) (2025)

## Abstract (arXiv)

Pixel-space world models have recently emerged as a promising approach for GUI agents, predicting future screens prior to execution and subsequently re-perceiving them for action selection. However, this two-stage paradigm faces two key challenges in GUI environments: (L1) the high computational cost of pixel reconstruction and (L2) the need to reconstruct large and diverse appearance-level details beyond what is required for action selection. In practice, this screen-generation objective can induce an identity shortcut problem, where future-state prediction largely preserves the current state rather than capturing action-induced changes. In this work, we reformulate GUI world modeling by shifting the prediction target from full-screen reconstruction to action-induced future information in latent space. Concretely, we leverage a large multimodal model as the latent world model, whose shared representations support two dedicated heads for both action selection and predictive transition modeling. The action head directly translates these latent representations into action selection, while the transition head captures action-conditioned future information. To mitigate the identity shortcut, we further introduce an action-aware contrastive objective that encourages the transition representations to capture discriminative action-induced changes. Extensive experiments across offline and online GUI settings show that our method achieves up to 31.9% and 40.6% relative gains in success rate over pixel-space world models, respectively, while substantially reducing inference latency by up to 98.9%. Our code is available at https://github.com/sjyu001/latent2world.
