# Token-Budgeted Candidate Retrieval for 3D Scene-Grounded VLMs: Category Names vs. Pairwise Geometry

arXiv: https://arxiv.org/abs/2610.14207 · HTML: https://mlsanity.com/paper/2610.14207/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 20 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Builds on (most cited first, 16 of 16)

- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [MiniLM: Deep Self-Attention Distillation for Task-Agnostic Compression of Pre-Trained Transformers](https://mlsanity.com/paper/2002.10957/) (2020)
- [C-Pack: Packed Resources For General Chinese Embeddings](https://mlsanity.com/paper/2309.07597/) (2023)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding](https://mlsanity.com/paper/2412.18450/) (2024)
- [EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning](https://mlsanity.com/paper/2410.23968/) (2024)
- [CityRefer: Geography-aware 3D Visual Grounding Dataset on City-scale Point Cloud Data](https://mlsanity.com/paper/2310.18773/) (2023)
- [Transcrib3D: 3D Referring Expression Resolution through Large Language Models](https://mlsanity.com/paper/2404.19221/) (2024)
- [SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language Models](https://mlsanity.com/paper/2504.18684/) (2025)
- [KeySG: Hierarchical Keyframe-Based 3D Scene Graphs](https://mlsanity.com/paper/2510.01049/) (2025)
- [Language-to-Space Programming for Training-Free 3D Visual Grounding](https://mlsanity.com/paper/2502.01401/) (2025)

## Abstract (arXiv)

Under a fixed context budget, which objects and relations should a 3D scene-grounded VLM see first? On ScanNet indoor referring benchmarks (Dai et al., 2017), matching the query to object category names outperforms pairwise geometry scoring at every reported K. The gaps are largest at high recall. Analytic pairwise cues beat per-object cue scoring and query-agnostic kNN graphs, including on paraphrases. MiniLM and BGE-small still score higher on those splits. We evaluate token-budgeted candidate retrieval with axis-aligned boxes, a token-ratio metric, training-free baselines, two small encoders that match q to each object's category name, and QCRR (Query-Conditioned Relation Retrieval), a deterministic pairwise-geometry scorer. Across ScanRefer gt_val plus a custom 20% scan-id split of Nr3D and Sr3D (35,504 queries; not official ReferIt3D val), additive noun matching reaches R@10 0.864 on ScanRefer against QCRR's 0.626; MiniLM and BGE-small reach 0.911 to 0.913 on ScanRefer and 0.941 to 0.947 on Nr3D. A corrected 3DGraphLLM harness (native Acc@0.25 0.67 on the full graph, n=300 ScanRefer queries) shows that context selection changes downstream accuracy under a matched object budget (Random 0.44, QCRR 0.56, MiniLM 0.67, oracle 0.70). Semantic retrieval beats hand-designed geometry on that harness. We will release the protocol, retriever implementations, and per-query outputs so new selectors can be swapped in without rewriting the analysis.
