# Reinforcement Learning from Real-Robot Interaction without High-Quality State Estimates

arXiv: https://arxiv.org/abs/2610.14042 · HTML: https://mlsanity.com/paper/2610.14042/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 24 references that are in the map.
- First posted on arXiv 2 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 21 of 21)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [DayDreamer: World Models for Physical Robot Learning](https://mlsanity.com/paper/2206.14176/) (2022)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [Steering Your Diffusion Policy with Latent Space Reinforcement Learning](https://mlsanity.com/paper/2506.15799/) (2025)
- [SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2401.16013/) (2024)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Deep Variational Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1806.02426/) (2018)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Recurrent Kalman Networks: Factorized Inference in High-Dimensional Deep Feature Spaces](https://mlsanity.com/paper/1905.07357/) (2019)
- [Variational Recurrent Models for Solving Partially Observable Control Tasks](https://mlsanity.com/paper/1912.10703/) (2019)
- [Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning](https://mlsanity.com/paper/2405.02425/) (2024)
- [Belief-Grounded Networks for Accelerated Robot Learning under Partial Observability](https://mlsanity.com/paper/2010.09170/) (2020)
- [Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist](https://mlsanity.com/paper/2402.18002/) (2024)
- [Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccer](https://mlsanity.com/paper/2412.09417/) (2024)
- [Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots](https://mlsanity.com/paper/2511.03996/) (2025)
- [On-Robot Bayesian Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2307.11954/) (2023)

## Abstract (arXiv)

A longstanding goal for robot reinforcement learning (RL) is that robots learn from their own physical experience, as humans and animals do. A key obstacle to learning directly from physical experience, especially outside instrumented lab environments, is that the state of the world is usually unobservable to the learner and must be estimated from on-board sensing. Errors in that estimate corrupt both the policy input and potentially the reward signal. We study this challenge using the contact-rich task of a bipedal robot learning to score soccer goals. We estimate all key state variables on-board with an unscented Kalman filter (UKF) and no external instrumentation (e.g., motion capture or overhead cameras). Because the UKF may incorrectly estimate state when the ball is unobserved, we learn a new state representation with a recurrent state-space model (RSSM) that, critically, only corrects the RSSM's latent state when the ball is observed. Building on RLPD, we introduce RSSM-RLPD and apply it to the task of a NAO robot learning to dribble a soccer ball into a goal. We show that the robot learns to score from multiple starting positions after 30 minutes of real-world interaction, reaching 100% success against 0% for a feed-forward policy under the same training budget. We complement our physical robot experiments with a simulation study and show that RSSM-RLPD learns policies that achieve a higher success rate than behavior cloning, a feed-forward, and GRU baseline. Taken together, our results show that the addition of a learned state representation to existing on-robot learning methods enables RL from real-robot data even with a high degree of partial observability.
