# Beyond Temporal Proximity: Explanatory World Models for Credit Assignment in Reinforcement Learning

arXiv: https://arxiv.org/abs/2610.13504 · HTML: https://mlsanity.com/paper/2610.13504/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 29 of its 40 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Explanation in Artificial Intelligence: Insights from the Social Sciences](https://mlsanity.com/paper/1706.07269/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [Hindsight Credit Assignment](https://mlsanity.com/paper/1912.02503/) (2019)
- [KuaiRand: An Unbiased Sequential Recommendation Dataset with Randomly Exposed Videos](https://mlsanity.com/paper/2208.08696/) (2022)
- [Counterfactual Credit Assignment in Model-Free Reinforcement Learning](https://mlsanity.com/paper/2011.09464/) (2020)
- [Optimizing Agent Behavior over Long Time Scales by Transporting Value](https://mlsanity.com/paper/1810.06721/) (2018)
- [Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution](https://mlsanity.com/paper/2009.14108/) (2020)
- [Sparse Attentive Backtracking: Temporal CreditAssignment Through Reminding](https://mlsanity.com/paper/1809.03702/) (2018)
- [D'ARTAGNAN: Counterfactual Video Generation](https://mlsanity.com/paper/2206.01651/) (2022)
- [Latent Reward: LLM-Empowered Credit Assignment in Episodic Reinforcement Learning](https://mlsanity.com/paper/2412.11120/) (2024)
- [Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach](https://mlsanity.com/paper/2305.18427/) (2023)
- [WordCraft: An Environment for Benchmarking Commonsense Agents](https://mlsanity.com/paper/2007.09185/) (2020)
- [Generative Slate Recommendation with Reinforcement Learning](https://mlsanity.com/paper/2301.08632/) (2023)
- [Would I have gotten that reward? Long-term credit assignment by counterfactual contribution analysis](https://mlsanity.com/paper/2306.16803/) (2023)
- [Estimating long-term causal effects from short-term experiments and long-term observational data with unobserved confounding](https://mlsanity.com/paper/2302.10625/) (2023)
- [EasyRL4Rec: An Easy-to-use Library for Reinforcement Learning Based Recommender Systems](https://mlsanity.com/paper/2402.15164/) (2024)
- [Causal Representation Learning for Generalisable Recommendation](https://mlsanity.com/paper/2605.27043/) (2026)

## Abstract (arXiv)

Generative Recommenders increasingly use Reinforcement Learning (RL) to optimize outcomes that may appear hundreds or thousands of interactions after a decision. Standard RL propagates reward according to temporal proximity rather than explicit relevance, attenuating the signal assigned to distant but important actions and creating a source of sample inefficiency. We introduce Explanatory World Models (EWM), an attribution framework that uses explanations to identify the earlier events that plausibly contributed to a realized outcome. We instantiate EWM with a frontier language model and use its explanations as learning signals using a conservative hierarchical operator that recursively redistributes reward while preserving the undiscounted episode return. To investigate what constitutes a useful explanation, we operationalize three complementary variants inspired by Halpern's actual causation, Lombrozo's explanatory simplicity, and Deutsch's hard-to-vary explanations. We evaluate EWM on two controlled long-horizon RL benchmarks, a public sequential-recommendation benchmark, and an industry-scale generative recommender. On Crafter and WordCraft, EWM substantially outperforms PPO and LaRe, with its largest gains when rewards are most delayed. On KuaiRand, EWM outperforms SFT and LaRe offline and A2C online. Finally, in an offline evaluation of an industry generative recommender, EWM considerably improves Recall and increases behavioral proxies. These results suggest that explanations can provide structured and reusable credit for learning from delayed outcomes.
