# Evo-RL: Iterative Robot Reinforcement Learning from Selective Experience

arXiv: https://arxiv.org/abs/2610.13345 · HTML: https://mlsanity.com/paper/2610.13345/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 22 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 20 of 20)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [π*0.6: a VLA That Learns From Experience](https://mlsanity.com/paper/2511.14759/) (2025)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Real-Time Execution of Action Chunking Flow Policies](https://mlsanity.com/paper/2506.07339/) (2025)
- [RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot](https://mlsanity.com/paper/2307.00595/) (2023)
- [RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation](https://mlsanity.com/paper/2412.13877/) (2024)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [GRAPE: Generalizing Robot Policy via Preference Alignment](https://mlsanity.com/paper/2411.19309/) (2024)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [A Pragmatic VLA Foundation Model](https://mlsanity.com/paper/2601.18692/) (2026)
- [ReinboT: Amplifying Robot Visual-Language Manipulation with Reinforcement Learning](https://mlsanity.com/paper/2505.07395/) (2025)
- [Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignment](https://mlsanity.com/paper/2511.04555/) (2025)
- [RLIF: Interactive Imitation Learning as Reinforcement Learning](https://mlsanity.com/paper/2311.12996/) (2023)
- [LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning](https://mlsanity.com/paper/2604.28192/) (2026)

## Abstract (arXiv)

Existing real-world reinforcement learning methods improve robot policies by combining human corrections with autonomous rollouts. However, accumulated experience varies in its value for policy improvement, and even successful trajectories can contain inefficient or redundant behavior, motivating more selective experience reuse. To this end, we propose Evo-RL, an iterative reinforcement learning method that combines human interventions with advantage-guided experience selection. Evo-RL uses human corrections and experience with positive estimated advantages from successful trajectories to iteratively refine the policy. To support learning from these different experience sources, we introduce RW-RL-Dataset, which spans over 1,000 hours across four robot embodiments. On a real-world high-precision manipulation task, Evo-RL improves attempt success rate over RECAP by 30.46%. Our code, model checkpoints, and dataset are publicly available.
