# QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition

arXiv: https://arxiv.org/abs/2610.13281 · HTML: https://mlsanity.com/paper/2610.13281/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 38 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Builds on (most cited first, 29 of 29)

- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Theoretically Principled Trade-off between Robustness and Accuracy](https://mlsanity.com/paper/1901.08573/) (2019)
- [Reliable evaluation of adversarial robustness with an ensemble of diverse parameter-free attacks](https://mlsanity.com/paper/2003.01690/) (2020)
- [Certified Adversarial Robustness via Randomized Smoothing](https://mlsanity.com/paper/1902.02918/) (2019)
- [Obfuscated Gradients Give a False Sense of Security: Circumventing Defenses to Adversarial Examples](https://mlsanity.com/paper/1802.00420/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Feature Denoising for Improving Adversarial Robustness](https://mlsanity.com/paper/1812.03411/) (2018)
- [Parseval Networks: Improving Robustness to Adversarial Examples](https://mlsanity.com/paper/1704.08847/) (2017)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Adversarial Self-Supervised Contrastive Learning](https://mlsanity.com/paper/2006.07589/) (2020)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [When Does Contrastive Learning Preserve Adversarial Robustness from Pretraining to Finetuning?](https://mlsanity.com/paper/2111.01124/) (2021)
- [Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition](https://mlsanity.com/paper/2008.00188/) (2020)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [Unsupervised Feature Learning of Human Actions as Trajectories in Pose Embedding Manifold](https://mlsanity.com/paper/1812.02592/) (2018)
- [BASAR:Black-box Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2103.05266/) (2021)
- [Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack](https://mlsanity.com/paper/2103.05347/) (2021)
- [Defending Black-box Skeleton-based Human Activity Classifiers](https://mlsanity.com/paper/2203.04713/) (2022)

## Abstract (arXiv)

Skeleton-based human action recognition has gained increasing attention due to the stability of skeleton data across diverse environments and advances in motion capture technologies. Following the success of supervised learning approaches, self-supervised learning approaches, particularly contrastive learning ones, have achieved impressive performance. However, they remain vulnerable to adversarial attacks. In this work, we propose a plug-in robustification module via quantization for contrastive learning in self-supervised skeleton-based human action recognition (QCLR), which enhances the robustness of representations against adversarial attacks while preserving their representational capability. Specifically, we employ a dual-level quantization scheme across the encoding pipeline, which breaks the gradient propagation and absorbs small adversarial perturbations within the quantization bins. To mitigate the impact of inevitable quantization error, we further design an attention-guided multi-faceted quantization strategy to maintain the representation quality. Experiments on several benchmark datasets demonstrate that integrating QCLR into a progressive lineage of mainstream contrastive learning models substantially improves robustness against both gradient-based white-box and gradient-free black-box adversarial attacks, while preserving highly competitive classification accuracy.
