# High-Throughput Generative Video Super-Resolution on a Single Consumer GPU

arXiv: https://arxiv.org/abs/2610.13179 · HTML: https://mlsanity.com/paper/2610.13179/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 21 of its 26 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 21 of 21)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [One-Step Effective Diffusion Network for Real-World Image Super-Resolution](https://mlsanity.com/paper/2406.08177/) (2024)
- [Real-Time Intermediate Flow Estimation for Video Frame Interpolation](https://mlsanity.com/paper/2011.06294/) (2020)
- [Recurrent Video Restoration Transformer with Guided Deformable Attention](https://mlsanity.com/paper/2206.02146/) (2022)
- [Detail-revealing Deep Video Super-resolution](https://mlsanity.com/paper/1704.02738/) (2017)
- [Investigating Tradeoffs in Real-World Video Super-Resolution](https://mlsanity.com/paper/2111.12704/) (2021)
- [Upscale-A-Video: Temporal-Consistent Diffusion Model for Real-World Video Super-Resolution](https://mlsanity.com/paper/2312.06640/) (2023)
- [Scalable High-Resolution Pixel-Space Image Synthesis with Hourglass Diffusion Transformers](https://mlsanity.com/paper/2401.11605/) (2024)
- [Adversarial Diffusion Compression for Real-World Image Super-Resolution](https://mlsanity.com/paper/2411.13383/) (2024)
- [SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training](https://mlsanity.com/paper/2506.05301/) (2025)
- [DiffIR2VR-Zero: Zero-Shot Video Restoration with Diffusion-based Image Restoration Models](https://mlsanity.com/paper/2407.01519/) (2024)
- [Generalized Neighborhood Attention: Multi-dimensional Sparse Attention at the Speed of Light](https://mlsanity.com/paper/2504.16922/) (2025)
- [One-Step Diffusion for Detail-Rich and Temporally Consistent Video Super-Resolution](https://mlsanity.com/paper/2506.15591/) (2025)
- [Improved Adversarial Diffusion Compression for Real-World Video Super-Resolution](https://mlsanity.com/paper/2603.00458/) (2026)

## Abstract (arXiv)

Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical deployments difficult. We study a different operating point: practical HD generative VSR on a single high-end consumer GPU without end-to-end retraining. To this end, we present a zero-shot framework built entirely from pretrained components. The proposed system decouples spatial enhancement from temporal stabilization. A time-distilled one-step diffusion backbone handles spatial upscaling, while temporal coherence is promoted by a lightweight pretrained flow-based interpolator that synthesizes intermediate frames between super-resolved keyframes. To further improve scalability, we introduce a resolution-aware hybrid attention scheme that, in a zero-shot manner, replaces selected high-resolution global-attention layers with neighborhood attention while preserving global attention in semantically critical low-resolution layers, while also improving temporal consistency. Experiments show that the proposed framework reaches up to ~32 FPS at 720p resolution under interleaved inference on a single NVIDIA RTX 4090. At 4K, the proposed attention substitution can yield up to a 44% speedup over the original attention implementation. Across standard VSR benchmarks, the method consistently shifts the speed-quality trade-off decisively toward runtime efficiency, trading reconstruction fidelity for strong no-reference perceptual quality, while remaining reasonably competitive against generative approaches in temporal consistency. It also exposes clear limitations in handling more challenging motion, which a simple motion gate partially mitigates. Code will be released upon acceptance.
