# GeoGR: Spatial-Semantic Token Compression and Group Routing for Efficient 3D VLMs

arXiv: https://arxiv.org/abs/2610.13035 · HTML: https://mlsanity.com/paper/2610.13035/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Visual token pruning and efficiency, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 35 of its 38 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Visual token pruning and efficiency](https://mlsanity.com/mllm/visual-token-pruning-and-efficiency/)
- Efficient LLM inference and serving / [Visual token pruning in multimodal models](https://mlsanity.com/inference/visual-token-pruning-in-multimodal-models/)

## Builds on (most cited first, 30 of 35)

- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [LLaVA-PruMerge: Adaptive Token Reduction for Efficient Large Multimodal Models](https://mlsanity.com/paper/2403.15388/) (2024)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [VisionZip: Longer is Better but Not Necessary in Vision Language Models](https://mlsanity.com/paper/2412.04467/) (2024)
- [PyramidDrop: Accelerating Your Large Vision-Language Models via Pyramid Visual Redundancy Reduction](https://mlsanity.com/paper/2410.17247/) (2024)
- [Scan2Cap: Context-aware Dense Captioning in RGB-D Scans](https://mlsanity.com/paper/2012.02206/) (2020)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [Beyond Text-Visual Attention: Exploiting Visual Cues for Effective Token Pruning in VLMs](https://mlsanity.com/paper/2412.01818/) (2024)
- [Multi3DRefer: Grounding Text Description to Multiple 3D Objects](https://mlsanity.com/paper/2309.05251/) (2023)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [PRISM: Self-Pruning Intrinsic Selection Method for Training-Free Multimodal Data Selection](https://mlsanity.com/paper/2502.12119/) (2025)
- [Treat Visual Tokens as Text? But Your MLLM Only Needs Fewer Efforts to See](https://mlsanity.com/paper/2410.06169/) (2024)
- [HiDrop: Hierarchical Vision Token Reduction in MLLMs via Late Injection, Concave Pyramid Pruning, and Early Exit](https://mlsanity.com/paper/2602.23699/) (2026)
- [VisiPruner: Decoding Discontinuous Cross-Modal Dynamics for Efficient Multimodal LLMs](https://mlsanity.com/paper/2510.17205/) (2025)
- [Prune2Drive: A Plug-and-Play Framework for Accelerating Vision-Language Models in Autonomous Driving](https://mlsanity.com/paper/2508.13305/) (2025)
- [ShortV: Efficient Multimodal Large Language Models by Freezing Visual Tokens in Ineffective Layers](https://mlsanity.com/paper/2504.00502/) (2025)
- [Skip-Vision: Efficient and Scalable Acceleration of Vision-Language Models via Adaptive Token Skipping](https://mlsanity.com/paper/2503.21817/) (2025)
- [More Text, Less Point: Towards 3D Data-Efficient Point-Language Understanding](https://mlsanity.com/paper/2408.15966/) (2024)
- [ViCA: Efficient Multimodal LLMs with Vision-Only Cross-Attention](https://mlsanity.com/paper/2602.07574/) (2026)
- [RedundancyLens: Revealing and Exploiting Visual Token Processing Redundancy for Efficient Decoder-Only MLLMs](https://mlsanity.com/paper/2501.19036/) (2025)
- [What Do Visual Tokens Really Encode? Uncovering Sparsity and Redundancy in Multimodal Large Language Models](https://mlsanity.com/paper/2603.00510/) (2026)
- [Integrating Chain-of-Thought for Multimodal Alignment: A Study on 3D Vision-Language Learning](https://mlsanity.com/paper/2503.06232/) (2025)
- [AdaToken-3D: Dynamic Spatial Gating for Efficient 3D Large Multimodal-Models Reasoning](https://mlsanity.com/paper/2505.12782/) (2025)
- [Geometry-Guided 3D Visual Token Pruning for Video-Language Models](https://mlsanity.com/paper/2604.18260/) (2026)
- [Beyond FLOPs: Benchmarking Real Inference Acceleration of LLM Pruning under a GEMM-Centric Taxonomy](https://mlsanity.com/paper/2606.09080/) (2026)
- [SeGPruner: Semantic-Geometric Visual Token Pruner for 3D Question Answering](https://mlsanity.com/paper/2603.29437/) (2026)
- [Fast3D: Accelerating 3D Multi-modal Large Language Models for Efficient 3D Scene Understanding](https://mlsanity.com/paper/2507.09334/) (2025)

## Abstract (arXiv)

Multi-view representations enable pretrained image and video vision-language models to understand 3D scenes, but their long visual token sequences make inference costly. Redundancy arises both from repeated observations of the same scene regions across views and from processing all visual tokens at every LLM layer, regardless of their relevance to the current computation. We propose GeoGR, a two-stage framework that jointly compresses scene representations and visual computation. At the projector level, GeoSemZip consolidates cross-view observations into 3D voxel tokens and combines semantic saliency with spatial coverage to construct a compact scene representation. Unselected voxel features are aggregated into contextual anchors to retain scene information that would otherwise be discarded. At the LLM level, we identify an effective visual computation window and observe that query-conditioned token relevance remains locally stable but changes over longer layer intervals. Guided by these findings, GroupRoute combines late entry and early exit with recoverable group-wise skipping. Low-relevance tokens bypass complete LLM layers while retaining their hidden states and can rejoin the active group at subsequent anchor layers selected under a computation budget. For compression-aware post-training, we construct a compact dataset of 67K samples by retaining 30% of the original training pool. With this protocol, GeoGR retains 95.2% and 96.8% of the dense post-trained models' performance on LLaVA-OneVision-7B and Video-3D LLM-7B, respectively, while accelerating LLM prefill by 6.8× and 6.1×. These results demonstrate the consistent effectiveness of GeoGR across 3D VLMs with and without explicit 3D spatial encoding, highlighting a favorable performance-efficiency trade-off. The code is available at https://github.com/EIT-NLP/GeoGR.
