# When Generative Models Act as Simulators

arXiv: https://arxiv.org/abs/2610.12847 · HTML: https://mlsanity.com/paper/2610.12847/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 39 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Builds on (most cited first, 28 of 28)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Understanding intermediate layers using linear classifier probes](https://mlsanity.com/paper/1610.01644/) (2016)
- [Representation Engineering: A Top-Down Approach to AI Transparency](https://mlsanity.com/paper/2310.01405/) (2023)
- [Steering Llama 2 via Contrastive Activation Addition](https://mlsanity.com/paper/2312.06681/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [Designing and Interpreting Probes with Control Tasks](https://mlsanity.com/paper/1909.03368/) (2019)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Causal Abstractions of Neural Networks](https://mlsanity.com/paper/2106.02997/) (2021)
- [Emergent Linear Representations in World Models of Self-Supervised Sequence Models](https://mlsanity.com/paper/2309.00941/) (2023)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [Finding Alignments Between Interpretable Causal Variables and Distributed Neural Representations](https://mlsanity.com/paper/2303.02536/) (2023)
- [Causal Abstraction: A Theoretical Foundation for Mechanistic Interpretability](https://mlsanity.com/paper/2301.04709/) (2023)
- [Evaluating the World Model Implicit in a Generative Model](https://mlsanity.com/paper/2406.03689/) (2024)
- [Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control](https://mlsanity.com/paper/2503.14492/) (2025)
- [Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models](https://mlsanity.com/paper/2403.15498/) (2024)
- [Linear Latent World Models in Simple Transformers: A Case Study on Othello-GPT](https://mlsanity.com/paper/2310.07582/) (2023)
- [How Reliable are Causal Probing Interventions?](https://mlsanity.com/paper/2408.15510/) (2024)
- [What Does it Mean for a Neural Network to Learn a "World Model"?](https://mlsanity.com/paper/2507.21513/) (2025)
- [What-If World: A Causal Benchmark for General World Models in Embodied Scenarios](https://mlsanity.com/paper/2605.27589/) (2026)
- [The Invisible Hand of Physics: When Video Diffusion Models Know More Than They Show](https://mlsanity.com/paper/2606.05328/) (2026)
- [What Do World Models Learn in RL? Probing Latent Representations in Learned Environment Simulators](https://mlsanity.com/paper/2603.21546/) (2026)
- [MetaOthello: A Controlled Study of Multiple World Models in Transformers](https://mlsanity.com/paper/2602.23164/) (2026)
- [Low-Rank Dynamics-Effective Latent Carriers for Counterfactual Rollout in Learned World Models](https://mlsanity.com/paper/2608.15156/) (2026)
- [Probing into Camera Control of Video Models](https://mlsanity.com/paper/2605.14815/) (2026)

## Abstract (arXiv)

A simulator summarizes an environment in a state that users can read and change. Generative models learn representations of the world without explicit specification, but offer no built-in way to edit that world's state. We investigate the conditions under which a generative model can act as a simulator through textiteditability: whether changing a model's latent representation produces the next-step outputs we get by editing a simulator's state. Plainly stated, our goal is to find a mapping between a generative model's latent state and the simulator state, where the model is trained on observations alone and the mapping is learned afterward. We test two kinds of mappings, both learned from observations paired with simulator states. In one, we train probes to decode the simulator state from the model, then steer along them. In the other, we learn the mapping directly with an inverse map, which can succeed even where steering fails. We study both in two contrasting environments: the discrete board game Othello, and Rayworld, our own continuous world of moving discs seen through partial renderings, closer to physical scenes and video. We find that which mapping succeeds depends strongly on the environment, even though the state is decodable in every variant. In Othello, editability falls smoothly as the game is simplified, and even small rule changes have large consequences. In Rayworld, probes fail to steer along the simulator's continuous state, yet an inverse map sets the model from that state anyway. A model can therefore be driven by a simulator it may have never learned.
