# Towards Defining, Measuring, and Leveraging Creativity in AI Applications

arXiv: https://arxiv.org/abs/2610.12845 · HTML: https://mlsanity.com/paper/2610.12845/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 41 references that are in the map.
- First posted on arXiv 9 Oct 2026.

## Builds on (most cited first, 10 of 10)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Quantifying Creativity in Art Networks](https://mlsanity.com/paper/1506.00711/) (2015)
- [LSA: Modeling Aspect Sentiment Coherency via Local Sentiment Aggregation](https://mlsanity.com/paper/2110.08604/) (2021)
- [A taxonomy of surprise definitions](https://mlsanity.com/paper/2209.01034/) (2022)
- [Generating Creative Chess Puzzles](https://mlsanity.com/paper/2510.23881/) (2025)
- [DeepCreativity: Measuring Creativity with Deep Learning Techniques](https://mlsanity.com/paper/2201.06118/) (2022)
- [Synthetic Tabular Data Validation: A Divergence-Based Approach](https://mlsanity.com/paper/2405.07822/) (2024)
- [PyABSA: A Modularized Framework for Reproducible Aspect-based Sentiment Analysis](https://mlsanity.com/paper/2208.01368/) (2022)
- [Measuring Surprise in the Wild](https://mlsanity.com/paper/2305.07733/) (2023)
- [Predicting User Perception of Move Brilliance in Chess](https://mlsanity.com/paper/2406.11895/) (2024)

## Abstract (arXiv)

Despite extensive research, computational creativity still lacks a conceptually grounded, practically relevant, and empirically applicable formal definition across contexts such as art, scientific research, and games. Existing approaches to creativity often focus on proposing informal conceptual definitions without providing formal computational concepts. Alternatively, they propose formal definitions without carefully examining their underlying assumptions or providing validation of these definitions by testing their performance in specific application settings. To address these problems, this paper proposes several formal postulates of creativity grounded in prior psychological work on creativity, especially as related to Boden's three core criteria of creativity: newness, value, and surprise. Furthermore, we propose a conceptual mathematical definition of creativity that aligns with these postulates. We also validate our proposed creativity formula in two applications: determining the creativity of particular chess moves, and assessing the creativity of paintings by some artists, such as Picasso, Renoir, and other painters. Experimental results demonstrate that our formula of creativity successfully captures creative patterns across both the chess and the art domains. This suggests that creativity can be effectively characterized through a unified mathematical structure based on three fundamental criteria, namely newness, value, and surprise, whose specific measurements are adapted to the particular domains.
