# BrickBench: Evaluating Agentic Brick Design

arXiv: https://arxiv.org/abs/2610.12452 · HTML: https://mlsanity.com/paper/2610.12452/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 3 of its 24 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 3 of 3)

- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [Gemma 4 Technical Report](https://mlsanity.com/paper/2607.02770/) (2026)
- [BenchCAD: A Comprehensive, Industry-Standard Benchmark for Programmatic CAD](https://mlsanity.com/paper/2605.10865/) (2026)

## Abstract (arXiv)

We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design. Given a prompt, an agent is tasked with producing an assembly that not only satisfies semantic and design criteria, but that can also be physically built. To do so, it must select parts from a discrete library and reason jointly about local and global constraints. We score validity, alignment, and design across three settings that vary in scale and part availability. We provide BrickAgent, an environment for coding agents to construct, inspect, and validate their designs. We find that leading agents largely satisfy verifiable physical and semantic requirements, but fall short of human designs. We release our benchmark and environment at http://www.brickben.ch
