# ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills

arXiv: https://arxiv.org/abs/2610.12403 · HTML: https://mlsanity.com/paper/2610.12403/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Agent skill learning and evolution, one of 16 directions in LLM agents and tool use.
- Builds on 26 of its 45 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Placed in

- LLM agents and tool use / [Agent skill learning and evolution](https://mlsanity.com/agents/agent-skill-learning-and-evolution/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Models](https://mlsanity.com/paper/2506.05176/) (2025)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Trace2Skill: Distill Trajectory-Local Lessons into Transferable Agent Skills](https://mlsanity.com/paper/2603.25158/) (2026)
- [SkillOpt: Executive Strategy for Self-Evolving Agent Skills](https://mlsanity.com/paper/2605.23904/) (2026)
- [SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization](https://mlsanity.com/paper/2604.02268/) (2026)
- [XSkill: Continual Learning from Experience and Skills in Multimodal Agents](https://mlsanity.com/paper/2603.12056/) (2026)
- [Visual Agentic Reinforcement Fine-Tuning](https://mlsanity.com/paper/2505.14246/) (2025)
- [Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning](https://mlsanity.com/paper/2605.06130/) (2026)
- [MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation](https://mlsanity.com/paper/2605.27366/) (2026)
- [Milestone-Guided Policy Learning for Long-Horizon Language Agents](https://mlsanity.com/paper/2605.06078/) (2026)
- [RetroAgent: From Solving to Evolving via Retrospective Dual Intrinsic Feedback](https://mlsanity.com/paper/2603.08561/) (2026)
- [MMSkills: Towards Multimodal Skills for General Visual Agents](https://mlsanity.com/paper/2605.13527/) (2026)
- [AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents](https://mlsanity.com/paper/2605.17933/) (2026)
- [Perceive-to-Reason: Decoupling Perception and Reasoning for Fine-Grained Visual Reasoning](https://mlsanity.com/paper/2607.01191/) (2026)
- [SkillLens: Visual Skill Cards for Retrieval-Augmented GUI Action Prediction and On-Policy Distillation](https://mlsanity.com/paper/2608.10775/) (2026)
- [Skill-CMIB: Multimodal Agent Skill for Consistent Action via Conditional Multimodal Information Bottleneck](https://mlsanity.com/paper/2605.08526/) (2026)

## Abstract (arXiv)

Skill-augmented agents improve sample efficiency by distilling successful trajectories into reusable strategies. Yet most existing approaches remain text-centric, linearizing spatial layouts and action-state correspondences into language that loses critical geometric structure. Recent efforts have begun incorporating visual evidence, but construct and update skills separately from policy optimization, leaving their mutual improvement underexplored. We propose ViSkill, a visual-native skill learning framework that encodes successful interactions as composite visual skill cards directly accessible to VLM agents. Retrieved skills guide both inference and reward shaping, while successful trajectories are distilled back into the library, forming a closed feedback loop in which skill accumulation and policy improvement reinforce each other. An optional cold-start mechanism further accelerates early-stage learning. Evaluated on Sokoban, FrozenLake, and PrimitiveSkill, ViSkill achieves an overall success rate of 0.89, rising to 0.91 with cold-start initialization, outperforming all evaluated proprietary and open-source baselines while converging faster than standard PPO. Our code is available at https://github.com/ZJU-REAL/ViSkill.
