# Unifying Policy Learning and State Prediction through Spatial Language Modeling

arXiv: https://arxiv.org/abs/2610.12172 · HTML: https://mlsanity.com/paper/2610.12172/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 48 references that are in the map.
- First posted on arXiv 8 Oct 2026.

## Builds on (most cited first, 14 of 14)

- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Pix2seq: A Language Modeling Framework for Object Detection](https://mlsanity.com/paper/2109.10852/) (2021)
- [Causal World Modeling for Robot Control](https://mlsanity.com/paper/2601.21998/) (2026)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels](https://mlsanity.com/paper/2603.19312/) (2026)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [SmartSpatial: Enhancing the 3D Spatial Arrangement Capabilities of Stable Diffusion Models and Introducing a Novel 3D Spatial Evaluation Framework](https://mlsanity.com/paper/2501.01998/) (2025)

## Abstract (arXiv)

Learning how actions change scene geometry can provide complementary supervision for goal-directed manipulation. We introduce Spatial Language Modeling, which represents scene contours, goals, action targets, and future states with a shared vocabulary of discrete coordinates and semantic tokens. A task-specific grammar organizes these elements into spatial sequences, allowing one autoregressive Transformer to learn action generation and action-conditioned state prediction through a common next-token objective. We train the model from scratch using random-play transition pretraining followed by joint action and state training on expert demonstrations. During pretraining, recorded action coordinates condition subsequent state predictions and are excluded from the prediction loss. During control, the model decodes only executable action targets and updates its history with newly observed states. We evaluate the approach on Push-T in simulation and on a real robot. The model achieves competitive simulation performance and higher task success and target coverage than the evaluated real-robot policy baselines. Training ablations show improved control with joint action and state sequences, with further gains from random-play pretraining. Given supplied action trajectories, the same model also predicts successive scene states, capturing the geometric effects of pushing.
